Glad someone brought this up. BUMP!
Glad someone brought this up. BUMP!
Bumpga....
Consciousness creates reality.
bumb 10 char!
I experience this issue as well, and something I have found I can do to help reduce it is not resizing the window the game plays in if use windowed mode, or set it to full screen via the in-game options. Not entirely sure why this helps with reducing the problem, it still is there, but not as bad as it was.
Im playing from Russia and i have same problem OP described.
I agree this is an issue we noticed since Beta, and kept reporting it, but I am afraid it is hard coded in the engine and may take a while to completely get rid of it.
Whoever here is a quick tip on how to actually solve the issue that you have with the area of effect latency. As a tank I use this allot and I never got hit since i figured this out. Somehow it is simply better to run out and right back inside the AOE zone than to just hope you made it out. I know it's odd, but it works. Go on give it a try and you'll see. Mostly I use it against Plumes at Ifrit HM, but works on any mob.
I noticed this too but its not only about running back in but about doing any action that is not running out in straight line, like casting spell, doing sharp turn etc. I usualy use my ranged attack as marauder. Its like there is slower postion report time when your character is runing in straight line than when you are doing other stuff.
+1 to OP this bug is really game breaking ...and for healers i know what you mean but dont give up, try to abuse regen so you can keep moving xD
Thank god i was able to defeat Titan yesterday, i spent like 3 hours falling of the ring and cursing, also i get insulted by people and have to make party like 5 times because of people rage quiting, ironically on his last attack i was knocked out of the ring (because of this #$%#$%#$#$ issue)i died and seconds later he died too, so i get to defeat him while dead xD
This is getting even worse as of late. And it's quite annoying tbh.
Playing from EU, 100 mbps connection. World Behemoth.
I move out as soon as it appears. Yet I still dying. Now people in Dzemael Darkhold say I'm bad just cause I die to these straight line or circle things on last boss, even though I'm far away from them long way before boss finishes casting it. Sucks =/
Last edited by Kuroi_Tsuki; 09-06-2013 at 06:52 AM.
This is probably the biggest issue in game, really gamebreaking, I die a lot even if I start moving exactly when I see the danger zone spawn.
Mostly, because when I'm casting it "takes time" to cancel spell and other time to move out of the zone, basically making me absolutely impossible to avoid some danger zones
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