Quote Originally Posted by Kosmos992k View Post
I see this kind of laggy behavior only when on a very crowded zone attempting a very over subscribed FATE. Usually I cannot even see the rest of the players, or mobs, and targeting is useless. I can't tell if my skills are chaining, because so many times the target is gone before GCD let's me attack again.

I don't think this qualifies as a bug when it only happens when a ridiculously large number of players are attempting the exact same FATE or the zone I am in is so busy that everywhere you turn there are players. All the issues mentioned diminish greatly or disappear when running an instanced fight/dungeon or a FATE in a quiet area.
It doesn't happen when a ridiculous number of players are there, it happens ALL the time, this is not a "now happens" issue, it's latent, it's one with the game, it's constant and non-stop, I have NEVER NOT experienced this issue.

When there's a ridiculous amount of players the issue obviously persists at the same grade (for example when killing Svara), there are other unrelated issues in this kind of environments (sound cannot be processed, objects disappearing, and yes, increased skill lag, but this is just an exaggeration of this issue).

You are from NA, maybe since you're closer to the datacenters you don't have this issue (this is a network latency issue after all), but EVERYBODY I've talked to has this problem (has always had it, betas, early access, now, at 5pm, at 5am...).

This does qualify as a bug, and as stated, very common on new or uncared for MMOs.