In beta we complained about this issue it took a while but we got a response!

However the response wasnt great... We were told that beta wasnt syncing like it would when the game went love and while it is better, it does not help.

Unfortunately I live in Australia so I am used to combating some form of latency, however this is really hurting me as a tank, I can't get out of red circles fast enough when I react the split second I see them and more recently in HM Ifrit just standing there and interrupting I would sometimes miss the interrupt even if I hit it at half way through casting...

The issue is the server checks everything we do before it happens and it has a 0.3 second sync time (what we were told in beta)

We need the actions we do to be calculated before air damage/abilities going off to see if we did stun in time! I know this has issues with security if the client takes preference but I would rather a less secure game than one I cannot progress harder content in due to where I live.

I would love a local server but that is t happening, just please do something about how the responsiveness is in game we have given you massive feedback on the subject.