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  1. #1
    Player
    Warstryke's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    War Axe
    World
    Behemoth
    Main Class
    Marauder Lv 20
    Thanks for posting this.

    * Red danger areas on the grounds ("but but... I moved before it fired!")
    I'm playing from Australia, i've been doing end game raids in Wow/Rift for many years, and let me tell you, with a 200-400ms ping FFXIV is far less forgiving than any other game i've ever played.

    Even though on my screen i'm moving out in time, 99.9% you still get hit, something definitely can't be right, it feels broken at the moment.
    (8)

  2. #2
    Player
    Kahri's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Kahri Mhigo
    World
    Ridill
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warstryke View Post
    Thanks for posting this.



    I'm playing from Australia, i've been doing end game raids in Wow/Rift for many years, and let me tell you, with a 200-400ms ping FFXIV is far less forgiving than any other game i've ever played.

    Even though on my screen i'm moving out in time, 99.9% you still get hit, something definitely can't be right, it feels broken at the moment.
    I'm also playing from Australia, Sth Australia to be exact.

    Wondering whether your problem might be due to playing on a NA based server. Generally speaking you should get a better ping from JP, unless you've got a shitty isp which connects to JP through NA ^^.

    I had the problems outlined by the OP during beta when I spent a little time on a NA server. I don't have the same trouble playing on a JP server. Well, except that
    - some players still have an ever so slight advantage to tagging mobs over me in FATEs (I think they're JP based so, makes sense) and
    - my logging/mining action is delayed a few milliseconds longer than others.

    But I haven't had any troubles getting out of the mob's telegraphed AoE, or getting PGL positioning bonuses, etcetera, since I finished trialing that NA server.

    Is kind of weird to hear NA/EU players having such trouble syncing with NA/EU servers considering I would expect their connections to be shorter with better infrastructure.
    (1)

  3. #3
    Player
    Gawan's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Gawin Azzak
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kahri View Post
    Is kind of weird to hear NA/EU players having such trouble syncing with NA/EU servers considering I would expect their connections to be shorter with better infrastructure.
    Well this is a issue me and my friends have talked about for a while now. Some have it and some dont. For me its a every now and then issue.

    This causes problems for me at the wall in amdapor keep (probably wrong spelling), cause on my screen I move in time to avoid the AOE line on the ground but still get hit. My friends tell me that they saw that I didnt move in time, but I did on my screen. It has come to a point when I see that this issue happens that I move ahead of time to make sure I get missed. But then I sometimes run into another issue and that is when the (if it is this issue) client and server catches up and moving ahead of time causes me to get hit instead.

    I really hope that the upgrade they made will sort out some of this issue, cause its causing problems for half of my friends that I play with. We are a group of about 30 ppl and about 60% say they have this issue. The fun thing is that I have ppl that use the same ISP as me from the same country, that dont have the issue or not to such an extent that they have felt it being a problem.

    I have lowered the graphics to make try and make the PC run smoother, but it didnt fix it. The problem is still there from time to time.

    EDIT: Also after being in amdapor keep and getting killed over and over again at the wall, mostly because I got killed eventually from getting hit by the AOE line. Then directly after this I went in and did IFRIT hard mode and had no issue at all. In there I noticed myself moving slightly late after seeing the AOE on the ground and still not get hit. So in there I dont get this issue. Done the IFRIT hard mode 4 times and never had this lag issue in there.
    Sure I have seen this issue come and go in diffrent dungeons, some I have had more problems in and some very little. But Amdapor keep is the one that causes me much grief on this matter.
    (0)
    Last edited by Gawan; 09-04-2013 at 08:36 PM.