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  1. #1
    Player
    Vektrat's Avatar
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    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kosmos992k View Post
    I see this kind of laggy behavior only when on a very crowded zone attempting a very over subscribed FATE. Usually I cannot even see the rest of the players, or mobs, and targeting is useless. I can't tell if my skills are chaining, because so many times the target is gone before GCD let's me attack again.

    I don't think this qualifies as a bug when it only happens when a ridiculously large number of players are attempting the exact same FATE or the zone I am in is so busy that everywhere you turn there are players. All the issues mentioned diminish greatly or disappear when running an instanced fight/dungeon or a FATE in a quiet area.
    It doesn't happen when a ridiculous number of players are there, it happens ALL the time, this is not a "now happens" issue, it's latent, it's one with the game, it's constant and non-stop, I have NEVER NOT experienced this issue.

    When there's a ridiculous amount of players the issue obviously persists at the same grade (for example when killing Svara), there are other unrelated issues in this kind of environments (sound cannot be processed, objects disappearing, and yes, increased skill lag, but this is just an exaggeration of this issue).

    You are from NA, maybe since you're closer to the datacenters you don't have this issue (this is a network latency issue after all), but EVERYBODY I've talked to has this problem (has always had it, betas, early access, now, at 5pm, at 5am...).

    This does qualify as a bug, and as stated, very common on new or uncared for MMOs.
    (5)

  2. #2
    Player
    Norb's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Oppai Banzai
    World
    Jenova
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Vektrat View Post
    You are from NA, maybe since you're closer to the datacenters you don't have this issue (this is a network latency issue after all), but EVERYBODY I've talked to has this problem (has always had it, betas, early access, now, at 5pm, at 5am...)
    I'm located in WA state, fairly close to the NA/EU datacenters. I've been tanking in MMOs for a decade and, as such, I am painfully aware of mob response times, watching cast bars, and avoiding AoEs - and there is a consistent delay in every single action just as you state in your OP, and one that is independent of client hardware and connection.

    The slower pace of combat and longer GCD help mask this issue for some, but all anyone who is skeptical really needs to do is go fight a bomb, wait for the AoE, then watch the interaction of the cast bar and damage to see when they have to step out to actually avoid the damage. It should be anytime before the cast ends, but in reality you need to be out almost a full second before it completes.
    (10)

  3. #3
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Norb View Post
    I'm located in WA state, fairly close to the NA/EU datacenters. I've been tanking in MMOs for a decade and, as such, I am painfully aware of mob response times, watching cast bars, and avoiding AoEs - and there is a consistent delay in every single action just as you state in your OP, and one that is independent of client hardware and connection.
    Norb, I had this impression, thank you for confirming that even close to the datacenters the issue is persistent.
    (1)

  4. #4
    Player
    StormPoet's Avatar
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    Aug 2013
    Posts
    45
    Character
    Zylahra Storm
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Norb View Post
    I'm located in WA state, fairly close to the NA/EU datacenters. I've been tanking in MMOs for a decade and, as such, I am painfully aware of mob response times, watching cast bars, and avoiding AoEs - and there is a consistent delay in every single action just as you state in your OP, and one that is independent of client hardware and connection.

    The slower pace of combat and longer GCD help mask this issue for some, but all anyone who is skeptical really needs to do is go fight a bomb, wait for the AoE, then watch the interaction of the cast bar and damage to see when they have to step out to actually avoid the damage. It should be anytime before the cast ends, but in reality you need to be out almost a full second before it completes.
    I am in the same boat as you and you said it better than I could have said it myself. I have seen this kind of latency and many new MMOs and as previously mentioned most companies are able to recognize and adjust this so that the response times are on point soon after the issue is identified. I hope that SE is able to remedy this soon. It's also a large part of the reason I have stopped worrying about leveling my combat classes and have been concentrating on crafting.
    (2)

  5. #5
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vektrat View Post
    It doesn't happen when a ridiculous number of players are there, it happens ALL the time, this is not a "now happens" issue, it's latent, it's one with the game, it's constant and non-stop, I have NEVER NOT experienced this issue.
    If it were a bug with the game it would be universally present on all servers, the only time I see the behavior you talk about on behemoth is when there are a ridiculous number of players about in a zone. Otherwise it is far better than during Beta, and not at all like your description. Network latency to the NA/EU data center is near identical for players in EU and NA, and depending on ISP, some in the Eu are doing better than some in NA. My Free company is almost 50/50 EU/NA players, and no one reports the kinds of issue you describe except in the over crowded circumstances I described.
    (0)

  6. #6
    Player
    Vektrat's Avatar
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    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kosmos992k View Post
    If it were a bug with the game it would be universally present on all servers, the only time I see the behavior you talk about on behemoth is when there are a ridiculous number of players about in a zone. Otherwise it is far better than during Beta, and not at all like your description. Network latency to the NA/EU data center is near identical for players in EU and NA, and depending on ISP, some in the Eu are doing better than some in NA. My Free company is almost 50/50 EU/NA players, and no one reports the kinds of issue you describe except in the over crowded circumstances I described.
    First of all, it doesn't have to happen to everybody to be a bug with the game, specially when talking about a network issue.
    Second, I'm not so sure you're understanding the issue, I've talked to many people who say it's fine, until they pay close attention and you give direct proof (just look at how many people is supporting this thread without anyone having reported anything direct like this before - red zones avoidance put aside), and your single-sided boycott.
    Third, I'm not here to try to convince the community, I believe a LARGE amount of people is suffering from that, and I KNOW it's not client sided, so I'm reporting this to see if they can analyse it; if you and your friends are lucky enough not to be suffering from that, I'm glad, but the problem persists for us, and has always been there.
    (4)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vektrat View Post
    First of all, it doesn't have to happen to everybody to be a bug with the game, specially when talking about a network issue.
    Second, I'm not so sure you're understanding the issue, I've talked to many people who say it's fine, until they pay close attention and you give direct proof (just look at how many people is supporting this thread without anyone having reported anything direct like this before - red zones avoidance put aside), and your single-sided boycott.
    Third, I'm not here to try to convince the community, I believe a LARGE amount of people is suffering from that, and I KNOW it's not client sided, so I'm reporting this to see if they can analyse it; if you and your friends are lucky enough not to be suffering from that, I'm glad, but the problem persists for us, and has always been there.
    I saw all these problems with AOE circles/areas and the lag problems of trying to escape, during beta phase 3, what you are complaining about describes that behavior very well, but with Beta 4 and release, the problems have been largely addressed. By all means try to get more analysis done, but it's not like this topic has never been discussed or addressed by the Developers.

    @Warstryke. If you're getting on for a half second ping time, then there is very, very little that SE can do to help the situation you are experiencing. Even if the latency were only 250ms, that's a half a second round trip, not including processing time at the server and client. I know that overseas latency is more, but EU players are actually getting better ping response from the NA data center than NA players. I have to wonder whether the routing your ISP is using to the SE data center might be at fault...
    (0)

  8. #8
    Player
    Dilaw's Avatar
    Join Date
    Sep 2013
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    2
    Character
    Dilah Varela
    World
    Odin
    Main Class
    Gladiator Lv 39
    Quote Originally Posted by Kosmos992k View Post
    I saw all these problems with AOE circles/areas and the lag problems of trying to escape, during beta phase 3, what you are complaining about describes that behavior very well, but with Beta 4 and release, the problems have been largely addressed. By all means try to get more analysis done, but it's not like this topic has never been discussed or addressed by the Developers.
    There was a problem if you moved out of the red areas only a little bit if you were playing a special race.
    That one was solved in P4 already by changing the method to calculate the center of the played char but has nothing to do with the general issue Vektrat described and a lot of players seem to have.
    I would suppose that a lot of players that thought that they were affected by the "Center of Character" bug, had the latency problem instead.
    (2)

  9. #9
    Player
    Warstryke's Avatar
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    Aug 2013
    Posts
    4
    Character
    War Axe
    World
    Behemoth
    Main Class
    Marauder Lv 20
    Quote Originally Posted by Kosmos992k View Post
    @Warstryke. If you're getting on for a half second ping time, then there is very, very little that SE can do to help the situation you are experiencing. Even if the latency were only 250ms, that's a half a second round trip, not including processing time at the server and client. I know that overseas latency is more, but EU players are actually getting better ping response from the NA data center than NA players. I have to wonder whether the routing your ISP is using to the SE data center might be at fault...
    It's not that, my ISP is fine and I can get out of 'Red Danger Zones' in Wow & Rift just fine...
    Something is weird in FFXIV, Heck i've even tested instantly sprinting out of a Red Danger Zone, and been really far away and you see the red arrow still target you and then bam, you get hit from almost the other side of the room, I should upload a video of it, then you would understand.
    (3)