Quote Originally Posted by Vektrat View Post
First of all, it doesn't have to happen to everybody to be a bug with the game, specially when talking about a network issue.
Second, I'm not so sure you're understanding the issue, I've talked to many people who say it's fine, until they pay close attention and you give direct proof (just look at how many people is supporting this thread without anyone having reported anything direct like this before - red zones avoidance put aside), and your single-sided boycott.
Third, I'm not here to try to convince the community, I believe a LARGE amount of people is suffering from that, and I KNOW it's not client sided, so I'm reporting this to see if they can analyse it; if you and your friends are lucky enough not to be suffering from that, I'm glad, but the problem persists for us, and has always been there.
I saw all these problems with AOE circles/areas and the lag problems of trying to escape, during beta phase 3, what you are complaining about describes that behavior very well, but with Beta 4 and release, the problems have been largely addressed. By all means try to get more analysis done, but it's not like this topic has never been discussed or addressed by the Developers.

@Warstryke. If you're getting on for a half second ping time, then there is very, very little that SE can do to help the situation you are experiencing. Even if the latency were only 250ms, that's a half a second round trip, not including processing time at the server and client. I know that overseas latency is more, but EU players are actually getting better ping response from the NA data center than NA players. I have to wonder whether the routing your ISP is using to the SE data center might be at fault...