The first part in this video displays another problem I'm having besides the being out of the AoE crap and still getting hit. For me, playing as a healer, this basically makes the game almost impossible for me to play and enjoy. :/Thanks for the video! I also just went through the trouble of making one, adding it on the first post
http://www.youtube.com/watch?v=sND93HHDlQ8

 
			
			
				absolutely signed. This has been a big issue for me as well, and bigger issue for our tank in Austrialia (who has died several times).
The only MMO I've seen get this mechanic just right (despite all its other problems) is secret world. I hope to see that level of responsiveness FFXIV one day soon.

 
			
			
				completely different game, but since I mentioned how perfect this mechanic works in another game, I'll share a video of what it SHOULD work like in FFXIV, so that it's clear this level of responsiveness is indeed possible in an MMO.
http://youtu.be/TD6jW5SsMh8?t=3m25s
the black stuff that happens immediately after the AoE circle is insta-death. notice the character very narrowly avoids it. If this were played on the lag present in FFXIV, the character would of died 5 times over.
Please fix this it is driving me crazy.

 
			
			
				Great job I really hope this is adressed FOR REAL soon. +1

 
			
			
				+1! /signed
I only experienced one death due to this lag/animation issue (luckily had people smart enough to stay out of harms way and cure when I'd get hit as a tank in the lv 18-20 dungeons)
I have noticed the delay from when I get out of the target area and still getting hit by the mob ability.
Please fix this SE! It is disastrous on later dungeons!
-Mak

 
			
			
				/signed
Even though i have no problem to adapt to this delay in PVE I fear it will become big problem once PVP is implemented. I hope they fix it until then.
-Playing from EU(Czech Rep.), around 100ms ping atm
In beta we complained about this issue it took a while but we got a response!
However the response wasnt great... We were told that beta wasnt syncing like it would when the game went love and while it is better, it does not help.
Unfortunately I live in Australia so I am used to combating some form of latency, however this is really hurting me as a tank, I can't get out of red circles fast enough when I react the split second I see them and more recently in HM Ifrit just standing there and interrupting I would sometimes miss the interrupt even if I hit it at half way through casting...
The issue is the server checks everything we do before it happens and it has a 0.3 second sync time (what we were told in beta)
We need the actions we do to be calculated before air damage/abilities going off to see if we did stun in time! I know this has issues with security if the client takes preference but I would rather a less secure game than one I cannot progress harder content in due to where I live.
I would love a local server but that is t happening, just please do something about how the responsiveness is in game we have given you massive feedback on the subject.
Oh I also forgot I created this gif to show evidence of what the issue looks like. Note I am not lagging and this is the best connection available in Australia.

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			 Originally Posted by Vektrat
 Originally Posted by Vektrat
					
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