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  1. #1
    Player
    Kahri's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Kahri Mhigo
    World
    Ridill
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warstryke View Post
    Thanks for posting this.



    I'm playing from Australia, i've been doing end game raids in Wow/Rift for many years, and let me tell you, with a 200-400ms ping FFXIV is far less forgiving than any other game i've ever played.

    Even though on my screen i'm moving out in time, 99.9% you still get hit, something definitely can't be right, it feels broken at the moment.
    I'm also playing from Australia, Sth Australia to be exact.

    Wondering whether your problem might be due to playing on a NA based server. Generally speaking you should get a better ping from JP, unless you've got a shitty isp which connects to JP through NA ^^.

    I had the problems outlined by the OP during beta when I spent a little time on a NA server. I don't have the same trouble playing on a JP server. Well, except that
    - some players still have an ever so slight advantage to tagging mobs over me in FATEs (I think they're JP based so, makes sense) and
    - my logging/mining action is delayed a few milliseconds longer than others.

    But I haven't had any troubles getting out of the mob's telegraphed AoE, or getting PGL positioning bonuses, etcetera, since I finished trialing that NA server.

    Is kind of weird to hear NA/EU players having such trouble syncing with NA/EU servers considering I would expect their connections to be shorter with better infrastructure.
    (1)

  2. #2
    Player
    Gawan's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Gawin Azzak
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kahri View Post
    Is kind of weird to hear NA/EU players having such trouble syncing with NA/EU servers considering I would expect their connections to be shorter with better infrastructure.
    Well this is a issue me and my friends have talked about for a while now. Some have it and some dont. For me its a every now and then issue.

    This causes problems for me at the wall in amdapor keep (probably wrong spelling), cause on my screen I move in time to avoid the AOE line on the ground but still get hit. My friends tell me that they saw that I didnt move in time, but I did on my screen. It has come to a point when I see that this issue happens that I move ahead of time to make sure I get missed. But then I sometimes run into another issue and that is when the (if it is this issue) client and server catches up and moving ahead of time causes me to get hit instead.

    I really hope that the upgrade they made will sort out some of this issue, cause its causing problems for half of my friends that I play with. We are a group of about 30 ppl and about 60% say they have this issue. The fun thing is that I have ppl that use the same ISP as me from the same country, that dont have the issue or not to such an extent that they have felt it being a problem.

    I have lowered the graphics to make try and make the PC run smoother, but it didnt fix it. The problem is still there from time to time.

    EDIT: Also after being in amdapor keep and getting killed over and over again at the wall, mostly because I got killed eventually from getting hit by the AOE line. Then directly after this I went in and did IFRIT hard mode and had no issue at all. In there I noticed myself moving slightly late after seeing the AOE on the ground and still not get hit. So in there I dont get this issue. Done the IFRIT hard mode 4 times and never had this lag issue in there.
    Sure I have seen this issue come and go in diffrent dungeons, some I have had more problems in and some very little. But Amdapor keep is the one that causes me much grief on this matter.
    (0)
    Last edited by Gawan; 09-04-2013 at 08:36 PM.

  3. #3
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    The center of player fix was an attempt to get around re-programing how and what information the server takes in. We gave it a shot, and it obviously does not work. I believe the reason they haven't fixed this yet is because they will have to add more checks to the server if they allow more autonomy client side. This will tax the servers even more, and they're already having server problems.

    For example instead of

    Code:
    if(currenthp - damage < 0) 
    {
    send to the client you are dead
    }
    you will need

    Code:
    Damage is 
    if(currenthp - damage <0)
    {
       {check timestamped actions performed on client}
       {send timestamped actions to server}
       if(no recent actions affect death)
           {send to the client you are dead}
       else
           {update information on server according to client}
    }
    I'm sure it's more complicated then that, and there will probably be some sort of handshaking to make sure that the client isn't tricking the server, but either way, more information has to go to and from the server.
    (1)

  4. #4
    Player
    Xeroeth's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    39
    Character
    Xeroeth Silvergaze
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Same here, the toughest one for me so far were Sunken Temple and Ogre in Dzemael Darkhold ...
    In the ogre fight casters don't have nearly enough time to cast their spells ... bah, I had a situation when one healer refused to cast healing spells, only buffs, becouse he couldn't avoid all the incoming rocks. This is a serious problem for everyone, especially in later fights where there are no red markers for aoe attacks ...
    (1)

  5. #5
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    I love you OP....
    Kidding.
    But no, seriously.. l love you.
    (4)

  6. #6
    Player
    Arkulin's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Arkulin Ragvsa
    World
    Odin
    Main Class
    Gladiator Lv 28
    Video sample with lag, animation, "hit detection", server problems :/
    http://www.youtube.com/watch?v=3leMnErroL0

    EDIT: EU, Croatia, server:ODIN
    (10)
    Last edited by Arkulin; 09-05-2013 at 03:41 AM.

  7. #7
    Player
    Norb's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Oppai Banzai
    World
    Jenova
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Arkulin View Post
    Video sample with lag, animation, "hit detection", server problems :/
    http://www.youtube.com/watch?v=3leMnErroL0
    Nice video, I was going to make one myself once the servers were stable but yours accurately depicts what I'm experiencing.

    What I'd like to see next is a video from some folks who aren't having the latency issue done in the same format, so we can see the responsiveness on their end and compare info (region, server, connection, ping to servers, etc...).
    (3)

  8. #8
    Player
    Arkulin's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Arkulin Ragvsa
    World
    Odin
    Main Class
    Gladiator Lv 28
    Quote Originally Posted by Norb View Post
    Nice video, I was going to make one myself once the servers were stable but yours accurately depicts what I'm experiencing.

    What I'd like to see next is a video from some folks who aren't having the latency issue done in the same format, so we can see the responsiveness on their end and compare info (region, server, connection, ping to servers, etc...).
    As Vektrat said: "For one here's this WoW example video of how it should be (regardless of your opinion, WoW's responsiveness is excellent, wasn't on launch). On a side note, SWtoR managed to fix this issue for a perfect feel of responsiveness." It`s not just lag it`s animation also.
    (0)

  9. #9
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arkulin View Post
    Video sample with lag, animation, "hit detection", server problems :/
    http://www.youtube.com/watch?v=3leMnErroL0
    Thanks for the video! I also just went through the trouble of making one, adding it on the first post

    http://www.youtube.com/watch?v=sND93HHDlQ8
    (2)

  10. #10
    Player
    Arkulin's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Arkulin Ragvsa
    World
    Odin
    Main Class
    Gladiator Lv 28
    Quote Originally Posted by Vektrat View Post
    Thanks for the video! I also just went through the trouble of making one, adding it on the first post

    http://www.youtube.com/watch?v=sND93HHDlQ8
    You are welcome, feel free to stamp mine on your post, more the merrier Let`s all help them to fix this wonderful game.
    (1)

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