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  1. #11
    Player
    nulian's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Khloe Rabntahs
    World
    Cerberus
    Main Class
    Arcanist Lv 25
    Do you live in Europe. The EU tag on the servers is nothing more then timezone thing they are in America. So for European players its almost impossible to evade stuff.
    It square enix totally not taking European players serious. latency from EU to US is way to big for games you need to evade stuff.
    (3)
    Last edited by nulian; 09-03-2013 at 09:13 PM.

  2. #12
    Player
    BlazeChronic's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    124
    Character
    Blaze Chronic
    World
    Adamantoise
    Main Class
    Weaver Lv 50
    This is a case of madcuzubad, unfortunately.

    React faster. The damage registers at about 85% cast bar completion; Even if you avoid it last second, and you were in the area at roughly 85% cast, you ARE getting hit. Learn the mechanic, deal with it, and move on. It was much worse in Beta.

    You should be grateful that they even added a red AoE marker for you to avoid. There is no 'issue' and nothing is going to be 'addressed'.

    Lastly, you are a GLD, you should be shield bashing the majority of those casts, anyways.
    (0)

  3. #13
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Hello, I just made a thread that recaps this among other issues (all are because of the same).

    http://forum.square-enix.com/ffxiv/t...s-everybody%29
    (0)

  4. 09-03-2013 09:20 PM

  5. #14
    Player
    Kenka's Avatar
    Join Date
    Oct 2011
    Posts
    184
    Character
    Kenkh Pirrenka
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Laiferr View Post
    UK Player here and never had a problem avoiding AOE attacks, except when it's my own fault, so I think this is not the case :s
    Another EU here. I can say that latency DOES play a non-negligible factor here. Depending on the time of the day (the quality of my internet connection varies greatly from time to time...) I can dodge AoEs easily or I get hit even when apparently I'm several yalms out of the red circles.

    Quick reflexes are a must to avoid AoEs. Sadly, reflexes alone do not guarantee your safety :/
    (6)

  6. #15
    Player
    Lexarious's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Lexarious Ambicion
    World
    Jenova
    Main Class
    Pugilist Lv 90
    It was like this in the beta but a lot worse. People were also saying it was intended but it's pretty obvious that it wasn't and it's been fixed for the most part.
    (2)
    Last edited by Lexarious; 09-03-2013 at 09:51 PM.

  7. #16
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    what my experience has been is in open world i never get hit, but in dungeons I do still have issues at some points. My guess is that since it seems to work correct in the open world (low stress on server due to login restrictions due to duty finder server issues) and not well in dungeons (i.e. on the duty finder server) it is due to the heavy load on the DF server, and the problem should lessen with the addition of new DF servers tonight. But we will just have to wait till tomorrow to see.
    (0)

  8. #17
    Player
    Petrified's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Alluria Angelus
    World
    Exodus
    Main Class
    Gladiator Lv 18
    Whenever you see that red thing, get out ASAP.
    (0)
    Twitter: @silverlife_PD
    DeviantART: silverlife
    PSN ID: keiyue04
    Guilty for playing and completing: FF, FFIII, FFIV, FFVI, FFVII (CC, DoC), FFVIII, FFIX, FFXII: RW, FFXIII/XIII-2
    Played and still not completed: FFII, FFV, FFX/X-2, FFXI, FFXII, FFXIV
    Currently Playing: FFV

  9. #18
    Player
    tuseroni's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tus Almighty
    World
    Ragnarok
    Main Class
    Arcanist Lv 42
    yeah it's basically a discrepancy between where the server thinks you are and where your client thinks you are.
    you may notice when everything freezes you can still move, this is because movement is done on the client side with updates to your location pushed asynchronously to the server. this has some unfortunate consequences (such as being able to move in front of an enemy who aggros but who's model hasn't loaded yet, or in this case the server thinking you are where you were a second or two ago)
    if you want a good gauge of your latency go mining, compare the time between when you hit the button to mine and when he begins to swing(note SE: a ping timer would be nice) in on JP servers but i'm in america so there is a noticeable lag between those events as it has to negotiate with the server on each swing to keep cheating to a minimum.

    --edit--
    also, the things people above have mentioned (get out as soon as you see red) is a good workaround but that's all it is, a workaround.
    (2)

  10. #19
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Petrified View Post
    Whenever you see that red thing, get out ASAP.
    This will work for a while, but much of endgame has no red. the crutch of showing you where the attack hits gets pulled away latter and you need to watch the cast bar, see what is being cast and know if it is a frontal line, frontal cone, or 360deg aoe field and move accordingly.
    (0)

  11. #20
    Player
    TitanSlayer's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Leonardo Davinci
    World
    Odin
    Main Class
    Gladiator Lv 36
    I think this issue is because they took out the animations from 1.0 and replaced it with the sliding movement. They need to correct this. Animations and better combat are what this game needs apart from the server issues !
    (1)

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