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  1. #31
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    There was a huge thread about it on the beta, SE said they would improve it and people claimed they did.
    Personally I find it still pretty terrible.
    Though that was about character responsiveness in general.

    Anyway the problems it here because of 3 things.

    - The red circles vanishes, the moment you are still in it you will get hit.
    It doesn't matter how long the boss animations is after, when his casts finishes you are hit.
    It feels disjointed though since the time between you being hit might be 4 seconds.


    - It's server side, to put this very simple.
    This means that everything is more delayed.
    Yoshi stated that the server checks every 0.3 seconds, but count your latency with it as well.
    In most cases you play with a 0.5 sec to 1 sec delay.


    -Latency is there as well, server side client +you having a bad ping is making dodging circles like this hard.
    Also the server can have some lag spikes as well.


    Until SE will make things client side this issue remains (they won't do this even though about every other MMO does).
    It isn't lag though, this is just their design.
    Take WOW/Tera/SWTOR I can play it on on US servers with 80 ms tops and will never run into issues like this.


    It's a give or take with this game.
    (6)
    Last edited by Sneakaboo; 09-04-2013 at 08:02 AM.

  2. #32
    Player
    fallacy55's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Alistair Durante
    World
    Behemoth
    Main Class
    Conjurer Lv 15
    Quote Originally Posted by Sneakaboo View Post
    Take WOW/Tera/SWTOR I can play it on on US servers with 80 ms tops and will never run into issues like this.


    It's a give or take with this game.
    You can play on EU/Oceanic servers, have a 300ms ping, and STILL NOT have an AoE problem....

    Can you imagine PvP with this sort of "lag" and unsynced castings?
    (0)

  3. #33
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    There is definitely some thing odd going on with the AoE Avoidance. As if I could reliably get out of them I would, most are easy to get out of or stun, but the larger AoE's or faster casting ones are a real pain to get out of in time with a little bit of lag. It's kind of bad when you have to almost memorize enemy timings of the AoE's to consistently avoid them. I'm not talking cast times, I am talking knowing that X mob will use Y ability after I use 3-4 abilities of my own or around certain health percents. And unfortunately, it takes a few fights to be able to predict the mobs actions well enough to avoid them that way.
    (1)

  4. #34
    Player
    Aphraell's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Aph Raell
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    You can add me to the list of the same issue.

    I'm playing from Australia and am continually being hit by AOE's when I've moved out of it. I expect some delays don't get me wrong. When I played WoW, Rift then Swtor, I had to adapt quickly to AOE and move to avoid it asap. But not matter how quickly I move in FFXIV I still get hit. This needs to be looked at immediately. I expect to see more of these posts as people level then hit Titan and some 40+ dungeons.

    And since dungeons are tied in with the story quest there is going to be a lot of frustrated and angry players as they won't be able to progress until they brute force or luck there way through some of the encounters.
    (1)

  5. #35
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Aphraell View Post
    I expect to see more of these posts as people level then hit Titan and some 40+ dungeons.
    Titan is a really good example of this, in particular Landslide, his straight line knockback attack. Most of the time for me by the time noticed it was being used on me, it was already too late to dodge it. If I happened to be on the edge of it targeting someone else, I could avoid it. This was with watching for cast bars and the on ground indicator which is not an easier one to see. Another good example is Dark Mist that gets used in Haukke Manor rather frequently through out the dungeon.
    (1)

  6. #36
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Not having any issues getting out of any red areas in time.

    I live in Texas, USA and play on Excalibur (Legacy) for reference.

    Get a better ISP (if that is an option) or check your computer to see if it needs configuring or a replacement part of some sort or perhaps just learn to time your movements better?
    (0)

  7. #37
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    51
    If you are the dead center target of the Magitek Reapers AOE circle ground attack in Caestum... you can pop sprint and run and still get hit by it on the opposite side of the map. I've even run up and down ramps where the incendiary things are. If you are an off center target; you can avoid it.

    After ~45 runs I've never found a way to avoid that specific attack. They should just name it a homing attack and be done with it... or fix it.

    So based on my own trials and errors there are some mislabeled/bugged attacks that trick you into thinking they can be missed when they might not actually be able to be dodged.

    EDIT: A strange side note that has happened twice: On the Livia if someone panics and runs about the room like a chicken with their head cut off... if I bind the adds with tri-disaster, then pop limit break (as a summoner) even if someone breaks the bind; the mobs will still die because there were in the dead center when I started casting even though they are now on the other side of the map. I've been able to recreate it twice but still not enough data for anything meaningful :P
    (0)
    Last edited by Sardoni; 09-04-2013 at 05:37 PM.

  8. #38
    Player
    GunnyHighway's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Aziah Huxley
    World
    Siren
    Main Class
    Goldsmith Lv 50
    Agree this needs a fix but until then just run out like super far its the only way to avoid this lol. That is even questionable sometimes.
    (0)

  9. #39
    Player
    KimimiAvesta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Crica View Post
    Not having any issues getting out of any red areas in time.

    I live in Texas, USA and play on Excalibur (Legacy) for reference.

    Get a better ISP (if that is an option) or check your computer to see if it needs configuring or a replacement part of some sort or perhaps just learn to time your movements better?
    This *isn't* an ISP/internet problem - I've just checked my laptop on speedtest.net and my connection is apparently better than 94% of the planet (fibre optic broadband 71.29Mb/s download 15.83Mb/s upload). It also doesn't explain why myself and others are suffering this "lag" exclusively within FFXIV and not other MMOs or XBLA/PSN games we're playing.

    Quote Originally Posted by Hawklaser View Post
    Titan is a really good example of this, in particular Landslide, his straight line knockback attack. Most of the time for me by the time noticed it was being used on me, it was already too late to dodge it. If I happened to be on the edge of it targeting someone else, I could avoid it. This was with watching for cast bars and the on ground indicator which is not an easier one to see.
    My "solution" was to run straight at him whenever I was targeted (normal Titan, no idea if this'd OHKO a WHM in hard) - this meant I would definitely get hit, but I'd also never get knocked off the edge. Running to the side seems like the obvious thing to do but there were too many times when I'd run waaaaayyyyy wide of the marker and *still* end up knocked off the edge :/
    (1)
    Last edited by KimimiAvesta; 09-04-2013 at 05:49 PM.

  10. #40
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    This is by far the biggest issues I have with this game atm. Like some people have mentioned it differs between attacks, but either way this is not acceptable in any way. For the people who have no issues good for you, but don't tell people to get a new ISP or computer or w/e because this is all on SE and they need to fix it. They've been talking so much about living up to the current MMORPG standard, well SE this is it and you are failing atm.
    (1)

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