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  1. #15
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nahaara View Post
    * It'd add a neat game mechanic to battles. For example, the headbutt ability aldgoats have would send you flying and landing in a heap!
    * It'd add some more realism to the game
    Being knocked over, possibly into a clumped up mess and getting up moments later as if your arm/legs/head never bent 170 degrees in the wrong direction isn't very realistic.
    Almost, if not every every game I've seen with this mechanic can get a bit weird with them as well. I can't count how many times I've seen arms/legs/heads/whole bodies twitching and in some rarer cases rolling in one spot over and over due to uneven geography or the slightest obstacle in the way. We all know this game has plenty of that.

    Ragdoll physics may work for some games which were created with them in mind, but not FFXIV. Maybe down the road more situational animations could be implemented and used randomly per-situation in order to add variation, but ragdoll physics are just a lazy way to do things.
    (0)
    Last edited by Impulse; 04-21-2011 at 05:29 PM.

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)