I think if they did put ragdoll physics in they'd only put it on enemies, since it wouldnt matter if they occasionally clipped through the world (since we auto loot on kill)
I think if they did put ragdoll physics in they'd only put it on enemies, since it wouldnt matter if they occasionally clipped through the world (since we auto loot on kill)
Fighting Mosshorn would be a nightmare. Lul
Low priority, plus it places an unnecessary premium on the CPU/GPU processing power of computers. We already have some form of physics in the game, in terms of objects on our characters' bodies. If that programming was extended to the character skeletons themselves, that would create a huge amount of processing overhead which will easily overwhelm even a quad-core CPU.
Therefore, ragdoll physics are not feasible for an MMORPG.
Synchronising physics for thousands of players? That sounds like fun. As long as everyone is running with a similar ping, there shouldn't be any problems with players snapping back into the correct place.
Ragdoll physics can work in MMORPGs, but they sort of need to be implemented and worked with from the start. Pretty sure Blade & Soul is/will use ragdoll physics as shown in one of the trailers for it.Low priority, plus it places an unnecessary premium on the CPU/GPU processing power of computers. We already have some form of physics in the game, in terms of objects on our characters' bodies. If that programming was extended to the character skeletons themselves, that would create a huge amount of processing overhead which will easily overwhelm even a quad-core CPU.
Therefore, ragdoll physics are not feasible for an MMORPG.
However, this is FFXIV and ragdoll physics were not even a thought in the design of the game. As you said, it will cause even more unnecessary strain on rigs and isn't feasible for this game.
XI:Shadowtaru (Alexander)Manifest(Shiva) Volnaru (Asura)
1.0: Delirium Impulse (MysidiaGungnir)
ARR:Dashe Herate (Sargatanas)Dashe Voln (Excalibur)
Low priority, plus it places an unnecessary premium on the CPU/GPU processing power of computers. We already have some form of physics in the game, in terms of objects on our characters' bodies. If that programming was extended to the character skeletons themselves, that would create a huge amount of processing overhead which will easily overwhelm even a quad-core CPU.
Therefore, ragdoll physics are not feasible for an MMORPG.
APB, city of heros/villains,and requiem:bloodymare use ragdolls
Because when we die, we want to sprawl out in all sorts of ways...
This is far from important lol.
While I'm not a fan of ragdoll myself (its not fun until you can have slain enemies rolling helplessly down the mountainside). I think there needs to be more variety in the fighting reactions, especially ram charges and the like. Even low hp.
God no, every game I have seen with ragdoll has looked awful, especially when a players dies and is dragged across the floor by momentum and flops about like a fish.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.