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  1. #21
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I think if they did put ragdoll physics in they'd only put it on enemies, since it wouldnt matter if they occasionally clipped through the world (since we auto loot on kill)
    (0)

  2. #22
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Fighting Mosshorn would be a nightmare. Lul
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Low priority, plus it places an unnecessary premium on the CPU/GPU processing power of computers. We already have some form of physics in the game, in terms of objects on our characters' bodies. If that programming was extended to the character skeletons themselves, that would create a huge amount of processing overhead which will easily overwhelm even a quad-core CPU.

    Therefore, ragdoll physics are not feasible for an MMORPG.
    (0)

  4. #24
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Synchronising physics for thousands of players? That sounds like fun. As long as everyone is running with a similar ping, there shouldn't be any problems with players snapping back into the correct place.
    (0)

  5. #25
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by SilvertearRen View Post
    Low priority, plus it places an unnecessary premium on the CPU/GPU processing power of computers. We already have some form of physics in the game, in terms of objects on our characters' bodies. If that programming was extended to the character skeletons themselves, that would create a huge amount of processing overhead which will easily overwhelm even a quad-core CPU.

    Therefore, ragdoll physics are not feasible for an MMORPG.
    Ragdoll physics can work in MMORPGs, but they sort of need to be implemented and worked with from the start. Pretty sure Blade & Soul is/will use ragdoll physics as shown in one of the trailers for it.
    However, this is FFXIV and ragdoll physics were not even a thought in the design of the game. As you said, it will cause even more unnecessary strain on rigs and isn't feasible for this game.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  6. #26
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Low priority, plus it places an unnecessary premium on the CPU/GPU processing power of computers. We already have some form of physics in the game, in terms of objects on our characters' bodies. If that programming was extended to the character skeletons themselves, that would create a huge amount of processing overhead which will easily overwhelm even a quad-core CPU.

    Therefore, ragdoll physics are not feasible for an MMORPG.

    APB, city of heros/villains,and requiem:bloodymare use ragdolls
    (0)

  7. #27
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Because when we die, we want to sprawl out in all sorts of ways...

    This is far from important lol.
    (0)

  8. #28
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    While I'm not a fan of ragdoll myself (its not fun until you can have slain enemies rolling helplessly down the mountainside). I think there needs to be more variety in the fighting reactions, especially ram charges and the like. Even low hp.
    (0)

  9. #29
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    God no, every game I have seen with ragdoll has looked awful, especially when a players dies and is dragged across the floor by momentum and flops about like a fish.
    (0)

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