Quote Originally Posted by Arminus View Post
If the anti-afk feature did not serve a purpose and wasn't at least minimally effective at reducing server congestion, why wouldn't every MMO just exclude it? I have never personally played an MMO where there wasn't a form of anti-afk in place. It's obviously there for a reason in those other MMOs. As far as there being ways around the anti-afk feature, that doesn't matter. The only point at which the feature would not be helpful in ANY way, would be if 100% of the population circumvented the anti-afk. The likelyhood of that is nil. You'll have people who will circumvent it, yes, but unless that number is 100% of the people who go afk for any reason, then the feature is helpful.
There are benefits for the feature to be sure. It clears server space for someone who is afk for a pre-determined amount of time, that amount being variable from game to game.

Currently, most of the customer base are abusing the fact the anti afk feature is not in this game to stay logged in because they fear having to try and relog back on. However, even with an anti-afk feature, the fact remains that with login issues, people are not going to want to log out if they don't have to, so the majority of player would adopt a method to circumvent the afk feature. And it's not like doing that is complicated. Creating a macro to cast cure or jump on yourself every 30 seconds isn't very hard.... Nor putting a small paper weightt on the camera key to keep rotating the camera to keep you from going afk.

The point was the fact that the feature is even being brought up is because of the login issues, and if the game had one, the complaint would change to players getting around it instead of just not having it at all. So it's pointless to even talk about it.