All crystals are a lv1 mine and getting access to the wards doesn't really take *that* long. I'll agree that they could lower the GP cost of some things though.
All crystals are a lv1 mine and getting access to the wards doesn't really take *that* long. I'll agree that they could lower the GP cost of some things though.
Armorer does not use wind and weaver can still have access to it's other half.
If you go and check out the market, everything but Ice/Water shards are rolling on under 20 a piece, people even selling them for dirt cheap of under 10 a piece.
On the other hand, Ice and water are being sold at double and triple the price and if you do not pay attention to the market you wind up with people selling it for 70~100s a piece.
(My server at least)
This is happening because of the inconsistency that I mentioned on my first post, switch them up and you will have more people selling surplus amounts for cheaper, thus saving crafters and the market at the same time.
Swapping Ice wards with Water wards is something that really needs to be done and the entire system of wards needs a rebalance.
This is one of those aspects of the game that you know will get adjusted at some point clearly. I can tell they did a quick nerf on the DoL and forgot to make adjustments to everything else before launch. Something should definitely be done. Either GP needs to regen at a higher rate, or all the abilities need to have a 1/2 or greater reduction in cost. Back when we could hit our target 6 times, you could get to these abilities faster, but now that its 4, half of these abilities seem useless and most people wont use them, because they want to get that improved chance to hit. I recommend a little balancing. Increase the regen of GP, this can even be based on level lv 1-10 GP regen 5/sec, lv 11-20 10/sec, lv 21-30 20/sec and so on. Also reduce the cost of all abilities.
I will admit as they are now, they clearly improve the value of all the items gathered, but there is clearly a balance issue that needs addressed, and I'm sure we'll see some changes next major update(2.1?)
Another suggestion, they could make using these expensive abilities worth it to us. Make these 300/400 GP items latent abilities, or buffs that will last for 5 minutes, or something.
Another thing I thought of just now. I figured id throw it in here instead of making a new thread. I believe that GP should regen no matter if your on another class or not. When your running around mining/harvesting and you see a fate, your all like HEY LETS DO IT, then when you change back to DoL you have to start all over again on regening GP(even if you were maxed before changing). I don't want them to make it instantly 100% when changing jobs, just make it so that GP can regen even when your not on the class.
Last edited by Drako; 09-03-2013 at 11:25 PM.
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