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  1. #21
    Player
    HollowEarth's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Hollow Earth
    World
    Cactuar
    Main Class
    Marauder Lv 50
    fits with the saying better gear than me = you have no life i have better gear than you = your a scrub
    (0)

  2. #22
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Yoruichi4478 View Post
    So what was wrong with the way they had drops set up in 1.0 for primals? Each person popped the coffer and what was in it was theirs and theirs alone. Be it a weapon or items to trade in for the weapon of your choice it was a method we liked. So say I'm missing the Garuda sword from my collection and I want it, I have to greed it now vs just farming Garuda and either getting lucky and it is a drop in my personal coffer or get those totems to later trade in for the sword. You put in the work, the coffer you pop should be yours and not a party wide communal pool.
    Any reason you can't just go as PLD? If you want a particular weapon then go as that job. Especially PLD with it's 0.01sec queue time.
    it was a method we liked
    Everyone I knew hated it.
    (0)

  3. #23
    Player
    RetroGackto's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Vivienne Beaumonte
    World
    Goblin
    Main Class
    Conjurer Lv 50
    I just wished the amount of tomes was just a tad better.
    (0)

  4. #24
    Player
    Morgan_Leah's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Morgan Leah
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Increase the tomes or increase the number of weapons that drop. I've killed ifrit over 30-40 times and I haven't seen the damn axe drop even once. This isn't an old issue either. People have been complaining about this since 1.0 and Yoshi P said he'd fix it. Well the current system still sucks.
    (0)

  5. #25
    Player
    TsiAileron's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Buffy Summers
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    It took me 52 wins to see and win Ifrit's Codex >.>
    (0)

  6. #26
    Player
    aycheff's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Tai Shi
    World
    Behemoth
    Main Class
    Archer Lv 50
    Ifrit/Garuda take < 10 mins, dunno bout Titan. Its not that bad.
    (0)

  7. #27
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by aycheff View Post
    Ifrit/Garuda take < 10 mins, dunno bout Titan. Its not that bad.
    This. It's fast, and there's a guaranteed drop. You can repeat ad infinitum with no weekly limits.

    1 random drop and a handful of tombstones is entirely reasonable.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  8. #28
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Fast, 1 will drop, no problem. With an FC its cake. And any good group will be taking down Garuda shortly after ifrit (even w/o all getting weps from ifrit) and those are much better.

    While a token system may be nice for these, no less than say 20 kills should equal a wep of your choice, its just that damn easy/fast to kill and repeat.
    (0)

  9. #29
    What does Garuda and Titan drop ? Weapons too ?
    (0)

  10. #30
    Player
    BrainWoodstock's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Vayne Florain
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    More loot means we get our gear faster, more gear means we can rush faster thorugh content, rushing through content means Sqaure cant keep up with content and if Square cant bring us enough content players will leave.

    So why should they make it easier to get items?
    (0)

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