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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Devs Want Behest Feedback

    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。

    様々なフィードバックありがとうございます。パッチ1.17にてビヘストの調整が行われましたが、募集時間やビヘスト自体の開催本数なども含め、今後も継続的に調整を行っていきます。実際のプレイ状況に加えて、フォーラムで寄せられたフィードバックも参考にしていきますので、今後も引き続きフィードバックをお願いできればと思います。
    "Thanks for your various feedback. We changed a bunch of stuff in path 1.17, and will continue to do so in the future, so please give us more feedback regarding behests."


    Various suggestions, in no particular order:


    Activate behests for the Rank 50 camps.
    Even if you don't have time to create guildleves for the rank 50 camps, at least activate the behest there. Too many people of too disparate a rank range have no choice but to crowd in to the rank 40 behests, and this lowers SP for all involved.

    Furthermore, even for a party of all rank 45 players at a rank 40 behest, the behest mobs will be no higher than rank 50 or so. That means the optimal dlvl of 10 is not met, and SP gain is still not optimal. (For more info about the current flaws of SP gain, go here: http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it )

    To alleviate these problems, open up the behests at the rank 50 camps, and have the mobs that spawn there be at least rank 60.


    Auto-group everyone who accepts the behest into a party.
    Too much time is wasted by people having to form their own party in a behest.


    Have all behest mobs start off as claimed.
    Too many times have SP gains been less than optimal because some monsters are too packed together and unclaimed mobs get damaged by AOE. Or, if they aggro a player, and then get damaged due to shockspikes. Just have all mobs be claimed and eligible to reward SP from the start. It'll be easier that way. Besides, AOEing large groups of mobs is fun.


    Make the mobs more interesting.
    I'm tired of being told about the dangers of Eorzea, then having to fight a bunch of stupid goats and bugs. Implement more dangerous mobs that are tougher to beat. Put in more beatsmen, and packs of mobs like we see on the faction leves.


    Make the Behest Boss more interesting, too.
    It's very anticlimactic to get to the end of a behest, here the epic boss music start, then find out that you the boss is....a pair of coblyns that die in 3 seconds.

    Make them huuuuge. Bigger. Different color. Put horns on them, I don't care, just make them more interesting and worthy of the boss music.


    If over 8 people are trying to get into a behest, create a second instance for the extra people.

    It's very frustrating to wait for a behest, only to find out that it's full. This is not fun and is a waste of the player's time.
    (96)
    Last edited by Rentahamster; 05-04-2011 at 04:25 AM. Reason: typo