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  1. #101
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Well the enemies that spawn at the end of behests are usually larger than normal...but if we cant have beast tribe enemy bosses that lead stray monsters to cause havoc around the place, at least make the last behest enemy once of the more menacing monsters with a larger size:

    Ahriman
    Drake
    Boar
    Gobbue
    Salamander
    Diremite (horned scorpion class)
    Malboro


    As for monster variation, I agree. We should be seeing non-native enemies to the region invading, especially if behest is to knock out hordes of enemies causing more trouble than usual. Should be encountering things like flan,antlings,diremites (i just like their design lol), Piestes, etc.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #102
    Player
    Poppa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Poppa Woody
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Gobbues, Diremites, and Marboros are already quite big (ive seen Banemites and they are quite large and do alot of damage) But I totally agree with you, the end mobs should be larger and stronger.
    (0)

  3. #103
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Rentahamster View Post
    I'm not sure if the SP reward is the only thing that's gonna be added to 1.18 behest. I hope not. I'm kinda bummed that there isn't any present solution to the boring "boss" at the end of behest. I mean, really, is it that hard just to program the existing last boss to spawn a huge beastman along with some minions? That should take only like, an afternoon to implement and a week or so to test.

    As for monster variation, why is still just in the planning phase? I mean, is it really that hard to change the monster spawn table for each behest? This should have been fixed 6 months ago. Why is this taking so long? lol.
    I can think of a hundred more important issues to deal with from the top of my head.

    But, ah yes. They have infinite manpower and infinite resources, so they can work on everything simultaneously and finish it all in an afternoon. Prioritizing is for those fools who are chained by petty details like reality.

    Thanks for the translation, anyhow.
    (0)

  4. #104
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Cichy View Post
    Make Behest reward "nation" points.
    Instead of a stupid small amount of gil we are currently getting we should be rewarded some kind of nation points that could be spent in various ways. This way instead of gear dropping in Behest and random people fighting it out for it we could be spending those points to buy gear, teleport scrolls, raise scrolls, potions, etc. Tons of possibilities here.
    I had an idea where there could be some unique bosses for each major Behest area or even one per nation and you could use a certain amount of nation points to gain an access to an "advanced battlefield" in which you could have a rematch against the boss with a group of friends.
    This idea sounds pretty awesome to me. ^^
    (0)

  5. #105
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Teknoman View Post
    Well the enemies that spawn at the end of behests are usually larger than normal...but if we cant have beast tribe enemy bosses that lead stray monsters to cause havoc around the place, at least make the last behest enemy once of the more menacing monsters with a larger size:

    Ahriman
    Drake
    Boar
    Gobbue
    Salamander
    Diremite (horned scorpion class)
    Malboro

    Indeed. It can't be that hard for the programmers to delete the Chitinous Coblyn "Boss" and replace it with some Diremites and Peistes, can it?
    (0)

  6. #106
    Player
    Kalsic's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Tes Lyn
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Auto-group everyone who accepts the behest into a party.
    Too much time is wasted by people having to form their own party in a behest.
    Please! I don't enjoy being ignored, and refused an invite to behest party just because I'm an English player playing at Japanese prime time.
    (0)

  7. #107
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kalsic View Post
    Please! I don't enjoy being ignored, and refused an invite to behest party just because I'm an English player playing at Japanese prime time.
    They won't invite you because you speak english? In every behest I've joined weather it be mainly JP or english they invite everyone who is in behest. What server are you on that they won't invite you?
    (0)

  8. #108
    Player
    Kalsic's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Tes Lyn
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Ruri View Post
    They won't invite you because you speak english? In every behest I've joined weather it be mainly JP or english they invite everyone who is in behest. What server are you on that they won't invite you?
    I asked in both English and auto-translate for a behest invite. I believe some of the Japanese players found it rude that I wasn't invited because they didn't engage the monsters once the behest started.

    This happened on Cornelia a few days ago at around 4am EST, but I don't remember the names of the players sadly. I would have ignored it until I found this thread asking for behest feedback.
    (0)

  9. #109
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    make it more like campaign battles, harder, way more mobs and waves. and just like all grind the mobs are zerg easy, needs to be working more like ffxi, more dynamic battles. lots of debuffs, enfeebs and buffs from mobs and players needed.

    make it easier to go and join for people who are in party regular grinding like presign ups that give u an auto tele to the camp so u can grind and jump right to it maybe.

    they boring at moment, i not done them in 6months. also just like campaign battles even though they were very fun compaired to behest, it was still not very full of players. needs more sp or equal sp to regular grinding and leves. or liek others mention, give a reward that can't be gotten by anything else but behest. but again then behest needs to be more fun or it will just be like a dude with a gun to u'r head.
    (0)

  10. #110
    Player
    UllrHellfire's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    Ootzz Ootzz
    World
    Goblin
    Main Class
    Archer Lv 60
    More, bigger, stronger, faster, more rewards less down time. I want to feel like i am going to a mini war for 15 minutes not a walk in down town LA
    (0)
    Gunnar Hellfire
    ..It is pointless to question who someone really is..
    The Crimson Circle

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