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  1. #11
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Behest seems like a bit of a mess right now, the monsters are too weak to serve a challenge. Players 10+ ranks/levels above other players reduce sp for everyone taking part and without any tools to choose your members your stuck with them wether you like it or not. When certain areas are too popular players lose out on getting into behest. The way i see it behests either need to autogroup and apply level sync/level restrictions. Perhaps also set timers on some behests differently. Or they need to cut the timer out entirely and let players approach a npc and start it themselves adding in a longer cooldown timer instead for each behest area specifically so players spread out to different areas rather than repeating the same one over and over. This would promote exploring the surrounding regions and not just staying in ul'dah especially if you added more unique drops to each area.

    They need to throw in more unused enemies as well like the beastmen, the garleans and their machinations.
    (0)
    Last edited by Alaltus; 06-24-2011 at 06:22 AM.