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  1. #1
    Player
    Meridian's Avatar
    Join Date
    May 2011
    Location
    Goblin Sympathisers HQ
    Posts
    111
    Character
    Ritual Morvant
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    A couple of issues I have seen so far. This has all been said already, but I feel it important to reiterate so dev's know what people consider important.

    - Automatically forming groups for Behest would save a lot of issues. Either people not forming them, people being left out, etc.

    - Monster difficulty is currently quite low when there is 8 people in the group... Are the monsters scaling to group size at all?

    - Final boss that spawns after the standard behest mobs were... LADYBIRDS! No thanks. Put a big boss there to strike fear into people! Roar!

    - Claiming of mobs is an issue, especially with newer people. People get angry when people aren't attacking things with red names etc. Just make everything claimed automatically so the SP gain is even.

    - Only allowing 8 people to take part per behest causes issues, people camp the little green named guy and leap on him whenever he spawns. Either have a queue system, or allow everyone to take part so people's time isn't wasted if they can't click on the little green guy quick enough.
    (0)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Meridian View Post
    - Monster difficulty is currently quite low when there is 8 people in the group... Are the monsters scaling to group size at all?
    No, only the overall mob number is scaled to group size. Mob level stays the same.
    (0)