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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    n other words if they have 7 people i will join last minute to give 8 people full party bonus and not join in the actual fighting and sit by the node. it helps the behest party twice by giving them full party buffs and additional mobs, but by sitting at the node i am not affecting the rest of the behest sp wise.
    Actually, you are. As long as you're in the party, you're affecting SP. What you're supposed to do is join the behest and then leave the party.

    Unlike the SP system at retail launch and beta, this one doesn't take proximity into its calculation. Here's a more detailed explanation:

    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
    (0)
    Last edited by Rentahamster; 05-05-2011 at 03:40 AM.

  2. #2
    Player

    Join Date
    May 2011
    Posts
    1
    Please make it more appealing to Behest in areas outside of Thanalan. I'm getting tired of going to other camps and not being able to complete them due to the fact that there is never anybody there.

    Case in point: Camp Horizon. I've missed the last 5 Behests due to over crowding.
    (1)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Rentahamster View Post
    Actually, you are. As long as you're in the party, you're affecting SP. What you're supposed to do is join the behest and then leave the party.

    Unlike the SP system at retail launch and beta, this one doesn't take proximity into its calculation. Here's a more detailed explanation:

    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
    actually they stated it does, but it does not.

    let one person go afk during a leve and get left behind and your sp will increase. we've tested it before since all of these patch notes by going after the doblyns in nanawa. we killed the pair in the east end(586sp), then we left one person on the east end when you make the long run west. killed one mob with them in party(649sp) and left room to disengage. we allowed them to drop party and went back in and killed the mob one person shorter(649sp). that extra person did not hurt the sp whether they were near us or not.

    now this may not be the normal result, but it was what we found in the one leve we tried it on.

    once you leave the party as you stated then the party loses the bonus. i do agree with kimahri in that the buffs are not needed at all, but people love seeing that emblem.

    like i said there is no problem leaving the party for me if i only joined it to help them out, but i do not mind helping out other people in a behest get more mobs to kill. if i need to join then leave i'd be glad to just my testing had showed it actually didn't matter. back to the point though i don't join for my own benefit since i do not get drops or sp off the mobs so wouldn't be technically the reason people complain as i join and craft cause the sp is too low for my rank, but it would stop people from being able to help their parties.

    one thing i would love to see, however, is say you have 8 people join the behest and you have multiple people still waiting. could they just start party 2, party 3, so forth and so on. they could go as far as to auto assign people to the correct parties before the behest began to allow max rank/sp bonus for each of the parties and not have to leave anyone out nor gimp any one groups sp. each behest goes to different locations. i think it's 3 for each camp so why not make it so each party goes to one of the areas and allows everyone to party.
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    Last edited by darkstarpoet1; 05-05-2011 at 05:03 PM.


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