Quote Originally Posted by Jinko View Post
I would say that is needed, a lot of people are complaining they can't get a party because people aren't moving from the camp and staying in parties ready to grab the next behest.

By forcing them to split up and move to new camps it would solve this issue a bit, also didn't yoshi-p say they are looking into an auto group systems for dungeons and behest ?

Would be cool if you could talk to the behest warden and instantly get assigned a group based on your level.
(because we would be getting 2 options at each camp thats 16 people per behest, SE could further add second behest instancing to this so there should never be an issue with too many people)


Restricting the levels IMO is a good thing as it will also make the behests more challenging, many times I have been in a behest with an odd high level players and they can almost 1 shot the mob making it a waste of time in terms of difficulty.

Summary:-
- 2 difficulty settings per camp based on players rank.
- Auto grouping players when signing up for behest based on player rank.
- Instancing players when they accept behest.
- Restricting high/low rank players from joining the wrong behest.
- Encourages players to move to new camps and explore.
- Makes players/parties who camping behest wardens less of an issue.
oh i am not saying there shouldn't be a cutoff point at all. i deffinitely agree they should find a spot and say ok get this person to move on. i was just saying that if they are within party range of people for that area then they should be allowed to stay in the party. i feel if you are 5 ranks above or below you should be forced to move to your area you should be in.

the splitting of the behests into lower and higher groups does sound like a nice idea though.