Quote Originally Posted by Rentahamster View Post
Various suggestions, in no particular order:

Make the mobs more interesting.
I'm tired of being told about the dangers of Eorzea, then having to fight a bunch of stupid goats and bugs. Implement more dangerous mobs that are tougher to beat. Put in more beatsmen, and packs of mobs like we see on the faction leves.


Make the Behest Boss more interesting, too.
It's very anticlimactic to get to the end of a behest, here the epic boss music start, then find out that you the boss is....a pair of coblyns that die in 3 seconds.

Make them huuuuge. Bigger. Different color. Put horns on them, I don't care, just make them more interesting and worthy of the boss music.
I agree with Rent's suggestions. I really think it seems more appropriate to introduce the beastman mobs of Eorzea to Behest rather than the typical mobs found throughout the regions. The storyline emphasizes on the dangers lurking in this world and we are attacking mobs that don't even aggro. It would really be nice to see this change.

I also think that the end boss should be more difficult. It should not be something that is killed before everyone has even taken out their weapons. Make it something of a challenge - an easier version of a typical NM, if you will.

V/R,
Alean