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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by kanjitai View Post
    I don't know if this is a good suggestion. I have done behests solo at the starter camps but the ones at the rank 10 or higher camps can't be done solo. Right now outside of grinding behest is the best way to get SP/XP. I would like to see behest difficulty based on the number of people who join. I think someone else made this same suggestion.

    I have fought in the past to make this game more solo friendly. No one misunderstand I'm not trying to do this here. I just think there should be multiply options for leveling. I think that at least should be kept solo or low man friendly.
    If it is anything like the R20 and 40 camps, it is because the monsters are 13 ranks higher than the camp rank, making them R23 monsters. and ya that was my suggested lol. With it, it would ensure that the lone player doesn't fight monsters more than 5 ranks (8 for the boss) above his/her own rank, making him/her able to complete the behest.

    Edit: Actually they were all R12 >.>
    (0)
    Last edited by Reika; 04-26-2011 at 05:05 AM.

  2. #2
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Many very good ideas here, esp. the OP's. I would be very happy to see all those ideas implemented.

    I think the main 10-20-30 camps should remain at current difficulty levels, so casuals can use them (less time spent traveling), but open up several more Behest Areas. I see many Aetherites on the main maps that don't seem to be used for anything so set up some 30-40-50 camps in harder to reach places with harder mobs. Encourage us to do some exploring (with chocobos). (I am only R25 so I dunno yet what other camps already exist but I have been to several lonely places.)

    Increase each Behest to allow as many people to join as want to. Auto-group them if not in a group already. (max 8)
    Allow the Party Leader (of an LS/friends group)to sign up for the whole party. (max 8)
    Have as many groups of mobs appear as there are parties, then go off in different directions to fight.
    End with 1 Big Nasty NM that everyone needs to team up on (even if it is a zerg-fest it would still be fun).

    Just increase the Behest Mobs HP so fights last longer and we actually get to use our WS's.

    Put Lvl Caps on the camps but add Lvl-Sync to make up for it.

    Crack us off a few Guild-Points for our efforts.

    More exciting mobs to fight. More variety.

    Borrow from Campaign but please no Ramparts or Stone Slabs to beat on (that was extremely Lame).

    I just had a brain fart while smokin' a cig' outside...How about after all open-world mobs are killed, the Party(s) warps into an Instance for an NM Fight (kinda like the old Promy's..but improved, of course). When that Group warps into the Instance/Dungeon, the next Behest can start. Forget 30 min / 60 min schedules...have them player influenced.

    That's all I got for now. More will surely come tho...good or bad.
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.