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  1. #21
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Or the empire.. I thot my Idea was a pretty good addition to the OP's
    (0)

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    What I think would be a great implementation is what someone said about making this Behest into something like Campaign and/or Besieged. Make it so that anyone can join. The more people that join, the more enemies up to a certain point. Every enemy gives you so-and-so EXP/SP for a finally tally at the end of the Behest. Since most Behest's give you 5k+ SP now, I would think it'd be an easy way with this approach.
    (3)

  3. #23
    Player
    Kidkaze's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Cichy View Post
    Make Behest reward "nation" points.
    Instead of a stupid small amount of gil we are currently getting we should be rewarded some kind of nation points that could be spent in various ways. This way instead of gear dropping in Behest and random people fighting it out for it we could be spending those points to buy gear, teleport scrolls, raise scrolls, potions, etc. Tons of possibilities here.
    I had an idea where there could be some unique bosses for each major Behest area or even one per nation and you could use a certain amount of nation points to gain an access to an "advanced battlefield" in which you could have a rematch against the boss with a group of friends.
    I am in total agreement with the OP, I also want to further add that what is in the quote tags above is a totally baller idea too. I like the whole idea of getting nation point to purchase stuff with, maybe even replenish a bit of anima with said points too.

    Also the concept of using these nation points to trigger BCNM like behests would utterly amazing! and actually this has been an idea I've wanted to pitch for a while now lol, seems like you beat me to the punch
    (1)

  4. #24
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kidkaze View Post
    I am in total agreement with the OP, I also want to further add that what is in the quote tags above is a totally baller idea too. I like the whole idea of getting nation point to purchase stuff with, maybe even replenish a bit of anima with said points too.

    Also the concept of using these nation points to trigger BCNM like behests would utterly amazing! and actually this has been an idea I've wanted to pitch for a while now lol, seems like you beat me to the punch
    Replenishing anima with behest points is fantastic idea imo too.
    I like the BCNM idea to be kind of like "going to the source" where you face of against the lead force behind the foes attacking the camps. Would add to the lore and everything =)
    (0)

  5. #25
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Thanks for the feedback! As always, I'll continue to monitor and gather your thoughts and requests so that the dev. team is aware of them!
    (12)

  6. #26
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I guess I will post a suggestion I made here...

    It is slightly the same as what i posted in:
    http://forum.square-enix.com/ffxiv/t...ficulty-change.
    But modified for Behests.

    As stated for guildleves, the average rank of the party should be recorded and used to determine the enemy ranks. However for behests, we cant select the difficulty, so the ranks shouldn't raise too high for a full group, and will be modified depending on the size of the group. Also some other changes I will explain.

    If there is only one person in the best (the lonely camps devoid of anything). The enemies ranks are set at 5 ranks above average. Which for a R40 person doing a behest at a R40 camp, would be R45 monsters across the board. However the boss will always be 8 Ranks above the average, so R48 for that person.

    However, each person added increases the ranks of the monsters by 1. For 4-7 (and since we have the new buffs) Monster HP will increase by 25% higher than a normal monster, and boss HP will increase by 200% higher than a normal monster. So 4 R40 people in a rank 40 behest will make all the monsters R49 with a R52 Boss. at a full group of 8 players (for since we have the new 8 player buff), Monster HP is increased by 100% instead of 25%, and boss HP Increased by 700% instead of 200%. So a full party of 8 R40 players will have to face R53 monsters with a R56 Boss, a REAL boss.

    Also the monsters will never be below the camps rank +5, and never above the camps rank +26. and if the party average happens to fall below the camp minimum rank, (say the average is 30 for the R40 camp), they will have whatever rank they would be if there were no limit, bumped up to the minimum of 45, so for that average R30 group, the enemies ranks would be R43 monsters and R50 boss, but instead, would be R45 monsters and R45 boss. If a group with average R25 tries to join the behest, all the enemies will still be R45, with a R45 boss, Making each encounter very difficult for them.

    Also, the boss should look completely different monsters. Along the lines of NM's adjusted for Behest. so like Nophica's wells Boss you would have a Elder Mosshorn look-a-like with a different name or something, but be a normal monster and adjusted based on the variables above. Not some Ill-Tempered Peridoc, but maybe A larger Perdoc with some kind of randomized name.

    This way, behests will be more challenging for large groups, instead of us blowing by them so easily and one-shotting all the monsters. Also, the larger groups could have be rewarded with a chest from the boss, since it will be so much more challenging with 8 players.
    (3)

  7. #27
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I like the idea of rewarding faction points for behests instead of gil. Even if its only 2-4 faction points per behest, its better than the 2-4k gil.
    (7)

  8. #28
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I do not agree with the raise of the difficulty in behests.
    They are made to provide easy EXP and that is what they do.

    I do agree with the harder boss suggestion and I do agree to "slightly" raise the overall difficulty of behests, but a raid boss at the end?
    No, I dont wanna waste 30 mins of my time there (or propably more) if the end reward isn't worthwile.
    If they make the reward worthy, then the point of behesting will not be EXP focused any more and it will become the said reward.
    That means that when the majority of people will get that reward then they will stop behesting, unless the EXP is REALLY good.

    Bottom line I agree with many posts but if its about the raise in difficulty make it reasonable and not your 30 min random raid dungeon.
    (2)

  9. #29
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    i think behests should be treated as learning blocks for endgame parties later on. we can treat behests as an open raid and i feel to do that you have:

    1. space out mobs and keep them in groups for 2-3 so the group can learn how to crowd control

    2. if say you have 3 mobs in a group, make one of them slightly harder than the other 2, treating the other 2 as minions. you can teach crowd control by having a tank on the hardest one and burn down the other 2 before killing the strong one

    3. increase the difficulty but not too much where its a wipe everytime until people learn. keep it simple but not overly simple. i know its vague but balance will help make the fights feel like they take skill

    4. increase the rewards at the end, maybe have the last boss drop a chest that has enough for everyone in the group

    5. lower the cooldown for the behests to 15 mins but then add a debuff to anyone who has joined a behest so that they cannot join another one for 30 mins. this will keep the group from doing it over and over and allows other groups to be able to do behest

    im just throwing out ideas off the top of my head but im pretty sure if anything. balance is key
    (6)

  10. #30
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Meleena View Post
    I do not agree with the raise of the difficulty in behests.
    They are made to provide easy EXP and that is what they do.

    I do agree with the harder boss suggestion and I do agree to "slightly" raise the overall difficulty of behests, but a raid boss at the end?
    No, I dont wanna waste 30 mins of my time there (or propably more) if the end reward isn't worthwile.
    If they make the reward worthy, then the point of behesting will not be EXP focused any more and it will become the said reward.
    That means that when the majority of people will get that reward then they will stop behesting, unless the EXP is REALLY good.

    Bottom line I agree with many posts but if its about the raise in difficulty make it reasonable and not your 30 min random raid dungeon.
    The suggestion I made wont so much increase the difficulty, it will more make sure the monsters stay a certain rank above the parties average rank. At a camp like Horizon, the monsters in the behest are already 13 ranks above the camp rank, at r33. With my suggestion, it will help it stay the same difficulty up to players being Rank 30 at the R20 camp, so a full group of r25 average wont be fighting R33 monsters, they will be fighting r38 monsters, thus increasing their SP gains and making it a decent challenge.

    and by the boss being a raid boss, i mean it just LOOKING like a raid boss, but definantly not being as strong as one. It will just be a normal monster with 3 more ranks and some extra HP, definantly not an NM.
    (0)
    Last edited by Reika; 04-26-2011 at 03:45 AM.

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