I guess I will post a suggestion I made here...
It is slightly the same as what i posted in:
http://forum.square-enix.com/ffxiv/t...ficulty-change.
But modified for Behests.
As stated for guildleves, the average rank of the party should be recorded and used to determine the enemy ranks. However for behests, we cant select the difficulty, so the ranks shouldn't raise too high for a full group, and will be modified depending on the size of the group. Also some other changes I will explain.
If there is only one person in the best (the lonely camps devoid of anything). The enemies ranks are set at 5 ranks above average. Which for a R40 person doing a behest at a R40 camp, would be R45 monsters across the board. However the boss will always be 8 Ranks above the average, so R48 for that person.
However, each person added increases the ranks of the monsters by 1. For 4-7 (and since we have the new buffs) Monster HP will increase by 25% higher than a normal monster, and boss HP will increase by 200% higher than a normal monster. So 4 R40 people in a rank 40 behest will make all the monsters R49 with a R52 Boss. at a full group of 8 players (for since we have the new 8 player buff), Monster HP is increased by 100% instead of 25%, and boss HP Increased by 700% instead of 200%. So a full party of 8 R40 players will have to face R53 monsters with a R56 Boss, a REAL boss.
Also the monsters will never be below the camps rank +5, and never above the camps rank +26. and if the party average happens to fall below the camp minimum rank, (say the average is 30 for the R40 camp), they will have whatever rank they would be if there were no limit, bumped up to the minimum of 45, so for that average R30 group, the enemies ranks would be R43 monsters and R50 boss, but instead, would be R45 monsters and R45 boss. If a group with average R25 tries to join the behest, all the enemies will still be R45, with a R45 boss, Making each encounter very difficult for them.
Also, the boss should look completely different monsters. Along the lines of NM's adjusted for Behest. so like Nophica's wells Boss you would have a Elder Mosshorn look-a-like with a different name or something, but be a normal monster and adjusted based on the variables above. Not some Ill-Tempered Peridoc, but maybe A larger Perdoc with some kind of randomized name.
This way, behests will be more challenging for large groups, instead of us blowing by them so easily and one-shotting all the monsters. Also, the larger groups could have be rewarded with a chest from the boss, since it will be so much more challenging with 8 players.


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