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  1. #1
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    First 5 posts or so are all completely valid, until the 30 min cool down.
    (2)

  2. #2
    Yea I don't like the fact that I for some reason have to go around and kill random bugs and cute sheep with 7 of my friends. Why can't we fight monsters that are actual monsters
    (5)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Or the empire.. I thot my Idea was a pretty good addition to the OP's
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    What I think would be a great implementation is what someone said about making this Behest into something like Campaign and/or Besieged. Make it so that anyone can join. The more people that join, the more enemies up to a certain point. Every enemy gives you so-and-so EXP/SP for a finally tally at the end of the Behest. Since most Behest's give you 5k+ SP now, I would think it'd be an easy way with this approach.
    (3)

  5. #5
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Thanks for the feedback! As always, I'll continue to monitor and gather your thoughts and requests so that the dev. team is aware of them!
    (12)

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I guess I will post a suggestion I made here...

    It is slightly the same as what i posted in:
    http://forum.square-enix.com/ffxiv/t...ficulty-change.
    But modified for Behests.

    As stated for guildleves, the average rank of the party should be recorded and used to determine the enemy ranks. However for behests, we cant select the difficulty, so the ranks shouldn't raise too high for a full group, and will be modified depending on the size of the group. Also some other changes I will explain.

    If there is only one person in the best (the lonely camps devoid of anything). The enemies ranks are set at 5 ranks above average. Which for a R40 person doing a behest at a R40 camp, would be R45 monsters across the board. However the boss will always be 8 Ranks above the average, so R48 for that person.

    However, each person added increases the ranks of the monsters by 1. For 4-7 (and since we have the new buffs) Monster HP will increase by 25% higher than a normal monster, and boss HP will increase by 200% higher than a normal monster. So 4 R40 people in a rank 40 behest will make all the monsters R49 with a R52 Boss. at a full group of 8 players (for since we have the new 8 player buff), Monster HP is increased by 100% instead of 25%, and boss HP Increased by 700% instead of 200%. So a full party of 8 R40 players will have to face R53 monsters with a R56 Boss, a REAL boss.

    Also the monsters will never be below the camps rank +5, and never above the camps rank +26. and if the party average happens to fall below the camp minimum rank, (say the average is 30 for the R40 camp), they will have whatever rank they would be if there were no limit, bumped up to the minimum of 45, so for that average R30 group, the enemies ranks would be R43 monsters and R50 boss, but instead, would be R45 monsters and R45 boss. If a group with average R25 tries to join the behest, all the enemies will still be R45, with a R45 boss, Making each encounter very difficult for them.

    Also, the boss should look completely different monsters. Along the lines of NM's adjusted for Behest. so like Nophica's wells Boss you would have a Elder Mosshorn look-a-like with a different name or something, but be a normal monster and adjusted based on the variables above. Not some Ill-Tempered Peridoc, but maybe A larger Perdoc with some kind of randomized name.

    This way, behests will be more challenging for large groups, instead of us blowing by them so easily and one-shotting all the monsters. Also, the larger groups could have be rewarded with a chest from the boss, since it will be so much more challenging with 8 players.
    (3)

  7. #7
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I like the idea of rewarding faction points for behests instead of gil. Even if its only 2-4 faction points per behest, its better than the 2-4k gil.
    (7)

  8. #8
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I do not agree with the raise of the difficulty in behests.
    They are made to provide easy EXP and that is what they do.

    I do agree with the harder boss suggestion and I do agree to "slightly" raise the overall difficulty of behests, but a raid boss at the end?
    No, I dont wanna waste 30 mins of my time there (or propably more) if the end reward isn't worthwile.
    If they make the reward worthy, then the point of behesting will not be EXP focused any more and it will become the said reward.
    That means that when the majority of people will get that reward then they will stop behesting, unless the EXP is REALLY good.

    Bottom line I agree with many posts but if its about the raise in difficulty make it reasonable and not your 30 min random raid dungeon.
    (2)

  9. #9
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Meleena View Post
    I do not agree with the raise of the difficulty in behests.
    They are made to provide easy EXP and that is what they do.

    I do agree with the harder boss suggestion and I do agree to "slightly" raise the overall difficulty of behests, but a raid boss at the end?
    No, I dont wanna waste 30 mins of my time there (or propably more) if the end reward isn't worthwile.
    If they make the reward worthy, then the point of behesting will not be EXP focused any more and it will become the said reward.
    That means that when the majority of people will get that reward then they will stop behesting, unless the EXP is REALLY good.

    Bottom line I agree with many posts but if its about the raise in difficulty make it reasonable and not your 30 min random raid dungeon.
    The suggestion I made wont so much increase the difficulty, it will more make sure the monsters stay a certain rank above the parties average rank. At a camp like Horizon, the monsters in the behest are already 13 ranks above the camp rank, at r33. With my suggestion, it will help it stay the same difficulty up to players being Rank 30 at the R20 camp, so a full group of r25 average wont be fighting R33 monsters, they will be fighting r38 monsters, thus increasing their SP gains and making it a decent challenge.

    and by the boss being a raid boss, i mean it just LOOKING like a raid boss, but definantly not being as strong as one. It will just be a normal monster with 3 more ranks and some extra HP, definantly not an NM.
    (0)
    Last edited by Reika; 04-26-2011 at 03:45 AM.

  10. #10
    Player
    Siros's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Siros Carbuncle
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    You want feedback,i have the perfect feedback for you.I hate behest now,its a fight to be one of the first eight people to be able to join the behest.What kind of crap is that?!....

    How bout make it so a party can form an alliance of 16 people so atleast more than eight players get to enjoy it so they don't sit there every 30 mins just to waste their time being beat out by others....

    Its a time killer and pisses everyone off who doesn't get to join,why should just those eight people get to enjoy it? What the hell?.....

    Please fix this,you want to make money or lose players? You know this will just make the impatient people quit,this was a horrible idea.....

    How about no player limit an let whoever wants to join in and the behest will adjust for the number of players?
    (0)

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