A lot of posts here and I have not read all of them. However I love the ideas in the OP's and I just wanted to add my support. Good stuff in there
+1 for autogroup
A lot of posts here and I have not read all of them. However I love the ideas in the OP's and I just wanted to add my support. Good stuff in there
+1 for autogroup



Behest seems like a bit of a mess right now, the monsters are too weak to serve a challenge. Players 10+ ranks/levels above other players reduce sp for everyone taking part and without any tools to choose your members your stuck with them wether you like it or not. When certain areas are too popular players lose out on getting into behest. The way i see it behests either need to autogroup and apply level sync/level restrictions. Perhaps also set timers on some behests differently. Or they need to cut the timer out entirely and let players approach a npc and start it themselves adding in a longer cooldown timer instead for each behest area specifically so players spread out to different areas rather than repeating the same one over and over. This would promote exploring the surrounding regions and not just staying in ul'dah especially if you added more unique drops to each area.
They need to throw in more unused enemies as well like the beastmen, the garleans and their machinations.
Last edited by Alaltus; 06-24-2011 at 06:22 AM.



Not just a second Behest group, because there are camps like Broken water that have 4 or more groups at a time. Behests could be joined by a totally formed party, so the party leader ques up a behest for his/her party that will be instanced, so no lag from other parties will be generated. The big blue circle instances is what I am talking about. they do it for story/class quests, they can do it for behests. that way any number of parties can sign up for behest, then go into their own world to take on he monsters.
Options:
-If a party leader joins a behest, the rest of the party automatically joins the party leaders behest.
-If a party leader invites a solo person who has not joined a behest, and they accept the invite, they are automatically joined into the party leaders behest.
-If a party leader invites a solo person who has joined the behest, their behest is automatically dropped and switched over to the party leaders behest if they accept the invite.
-If a solo person who has joined a behest invites another solo person who has not joined the behest, the invited person is automatically joined into the inviters behest.
-If a solo person who has joined a behest invites another solo person who has joined a behest, the invited persons behest is automatically dropped and rejoined under the inviters behest.
-For Auto-partying, if there is a party that is not yet full joining the behest, and a solo person joins the behest, they will automatically be added to that party.The problem with this is possible rank disparities, which is why it would be better to just manually invite people into your party.
In each of these options, the separate parties will be put into different instances with their own set of monsters.
I also agree that the bosses should be more interesting, and more BOSS like. like a mini-NM, more HP than a normal monster (Like 10x more in the case of behests/levequests).
Last edited by Reika; 04-22-2011 at 12:29 AM.



Agreed that something needs to be done about everyone centralising in Ul'dah.
I also agree that Rank restrictions should be enforced by the wardens before joining the behest.
As I said previously I think having wardens at the camps 24/7 would be a good idea, but what would make this even better is that each warden provides 2 behest options, for example:-
Black Brush:- Option 1, Rank 0-5, Option 2 Rank 5-10
Dry bone:- Option 1 Rank 10-15, Option 2 Rank 15-20
Horizon:- Option 1 Rank 20-25, Option 2 Rank 25-30
Nophica/Nanawa:- Option 1 Rank 30-35, Option 2 Rank 35-40
Broken Water:- Option 1 Rank 40-45, Option 2 Rank 45-50
Multiple camps in Coerthus and Mor Dhona:- Option 1 Rank 50-55, Option 2 Rank 55-60.
Instead of having the event ever 30 minutes it is now started once 8 people have signed up, when you accept the request you automatically join a party and moved to your own party instance the instance circle moves with the battle warden and would span the whole of the mini-map, each player can only participate once every 30 mins.
It would provide a much needed sense of content.
Edit:- Before commencing the behest a pop window displays explaining that changing class during behest is prohibited and doing so will eject you from the instance.
Last edited by Jinko; 04-28-2011 at 09:04 PM.




why would you cut off the group before they even are allowed to get leves in that next area? if you cannot get r40 leves until you have a class at 33 why would you require r30 people to go there? that's not the most intelligent thing you can do is send someone to an area they have no business in to have to join a behest.Agreed that something needs to be done about everyone centralising in Ul'dah.
I also agree that Rank restrictions should be enforced by the wardens before joining the behest.
As I said previously I think having wardens at the camps 24/7 would be a good idea, but what would make this even better is that each warden provides 2 behest options, for example:-
Black Brush:- Option 1, Rank 0-5, Option 2 Rank 5-10
Dry bone:- Option 1 Rank 10-15, Option 2 Rank 15-20
Horizon:- Option 1 Rank 20-25, Option 2 Rank 25-30
Broken Water:- Option 1 Rank 30-35, Option 2 Rank 35-40
Multiple camps in Coerthus and Mor Dhona:- Option 1 Rank 40-45, Option 2 Rank 45-50.
Instead of having the event ever 30 minutes it is now started once 8 people have signed up, when you accept the request you automatically join a party and moved to your own party instance the instance circle moves with the battle warden and would span the whole of the mini-map, each player can only participate once every 30 mins.
It would provide a much needed sense of content.
Edit:- Before commencing the behest a pop window displays explaining that changing class during behest is prohibited and doing so will eject you from the instance.
http://crystalknights.guildwork.com/



Yup you are right I kind of forgot about Nophica and Nanawa ... seems you did too otherwise you would have corrected me on that aspect and not the one you did.why would you cut off the group before they even are allowed to get leves in that next area? if you cannot get r40 leves until you have a class at 33 why would you require r30 people to go there? that's not the most intelligent thing you can do is send someone to an area they have no business in to have to join a behest.




yes, i did also. otherwise i feel it is fine to limit the behests and all within a 3-5 level range of the leve range of that camp. the only reason i say 3-5 is alot of times people are in parties within the level range se wants which is 5 levels so you may be out of the leve camp range, but still within the range of the party you are in.
for example a level 35 that technically should be in a r40 camp may be in a party with a group with members that are level 30. i don't like the idea of forcing parties to split up every 30 minutes to force them into different camps for behest. we can't say the whole party should move because the rest of the party can't get leves at the higher camp yet. just an idea i wanted to throw out anyways.
http://crystalknights.guildwork.com/



I would say that is needed, a lot of people are complaining they can't get a party because people aren't moving from the camp and staying in parties ready to grab the next behest.yes, i did also. otherwise i feel it is fine to limit the behests and all within a 3-5 level range of the leve range of that camp. the only reason i say 3-5 is alot of times people are in parties within the level range se wants which is 5 levels so you may be out of the leve camp range, but still within the range of the party you are in.
for example a level 35 that technically should be in a r40 camp may be in a party with a group with members that are level 30. i don't like the idea of forcing parties to split up every 30 minutes to force them into different camps for behest. we can't say the whole party should move because the rest of the party can't get leves at the higher camp yet. just an idea i wanted to throw out anyways.
By forcing them to split up and move to new camps it would solve this issue a bit, also didn't yoshi-p say they are looking into an auto group systems for dungeons and behest ?
Would be cool if you could talk to the behest warden and instantly get assigned a group based on your level.
(because we would be getting 2 options at each camp thats 16 people per behest, SE could further add second behest instancing to this so there should never be an issue with too many people)
Restricting the levels IMO is a good thing as it will also make the behests more challenging, many times I have been in a behest with an odd high level players and they can almost 1 shot the mob making it a waste of time in terms of difficulty.
Summary:-
- 2 difficulty settings per camp based on players rank.
- Auto grouping players when signing up for behest based on player rank.
- Instancing players when they accept behest.
- Restricting high/low rank players from joining the wrong behest.
- Encourages players to move to new camps and explore.
- Makes players/parties who camping behest wardens less of an issue.
Last edited by Jinko; 04-28-2011 at 09:26 PM.
Spawn monsters for the entire time limit. When time runs out, spawn boss.

The OP gives many valid tweaks, I am in favor.
"Us heroes, we have so much to do."
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



