Fix the Battle system. Fix the Stats System. Fix the ability system. Give diffrent class's more defined Roll's
Make Equipment matter
Once you have that done. Fix Mob balancing so its fun
Looks like they trying to fix this backward.
Fix the Battle system. Fix the Stats System. Fix the ability system. Give diffrent class's more defined Roll's
Make Equipment matter
Once you have that done. Fix Mob balancing so its fun
Looks like they trying to fix this backward.
What I want in Behest:
1- Level sync
2-Monster diversity please! I'm tired of beating the same mobs over and over again....
3-More mobs to kill.
A couple of issues I have seen so far. This has all been said already, but I feel it important to reiterate so dev's know what people consider important.
- Automatically forming groups for Behest would save a lot of issues. Either people not forming them, people being left out, etc.
- Monster difficulty is currently quite low when there is 8 people in the group... Are the monsters scaling to group size at all?
- Final boss that spawns after the standard behest mobs were... LADYBIRDS! No thanks. Put a big boss there to strike fear into people! Roar!
- Claiming of mobs is an issue, especially with newer people. People get angry when people aren't attacking things with red names etc. Just make everything claimed automatically so the SP gain is even.
- Only allowing 8 people to take part per behest causes issues, people camp the little green named guy and leap on him whenever he spawns. Either have a queue system, or allow everyone to take part so people's time isn't wasted if they can't click on the little green guy quick enough.
There are certain things I see there, Meridian, that can be adjusted in my views to make it just even more better. I'll go over yours one at a time.
This one really isn't required. If people are in a party with others that don't have Behest tags, what's to become of them? I'm sure they tried to get in. What I feel should happen is that they approach this like they did in FFXI's Besieged and Campaign. Make it accessable to attack whatever enemy the current Behest group is fighting without need to be in the group to obtain SP. Although this would also require a level cap to accomplish because if not you'd have some serious jackasses coming in and destroying SP for everybody.- Automatically forming groups for Behest would save a lot of issues. Either people not forming them, people being left out, etc.
This I agree with. Especially the Behests past R20 camp sites like Horizon, Bloodshore, etc. Coming from Nophica's Wells is a rather joke. I've seen enemies there that are R34, R39, R44-46......And mostly the same SP throughout the entire thing. Not only does SE need to raise the level of the enemies at Nophica's Wells, Nanawa Mines, etc, to at least R44, they also need to tune the SP gain that comes along with it. Why go to Nophica's Wells or Nanawa Mines when I get roughly the same SP at Camp Horizon & more people show up there which results in more SP?- Monster difficulty is currently quite low when there is 8 people in the group... Are the monsters scaling to group size at all?
This one I really couldn't care less about. I don't mind that there's currently 3 Ill-Tempered Puk's at Nophica's Wells final battle. I think that they should be about as difficult as that, because I've seen those puks cluster someone and TP move his ass to death. I've seen the Imp in Nanawa Mine's cause the entire team to wipe due to his insane TP move. To be honest I wouldn't care if they added Beastmen into the final fight. As far as this concerns me though? Not really. I'm in it for the SP. So the more SP, the better.- Final boss that spawns after the standard behest mobs were... LADYBIRDS! No thanks. Put a big boss there to strike fear into people! Roar!
Hell yes! I really want the claiming feature changed. To this I can't say anymore than that it needs to be changed so people that fight the other enemies won't harm you. I try my best to get people to attack the red enemies, but to no avail. Also it's rather some bullshit how you get SP lossed if you even attack the non-red Behest enemies.....Or any enemy for that matter.- Claiming of mobs is an issue, especially with newer people. People get angry when people aren't attacking things with red names etc. Just make everything claimed automatically so the SP gain is even.
This is a very strong topic people are concerned with. What I suggest is that SE keeps the system with the amount of enemies able to spawn out, but allow more than 8 people to be able to join. What you can then do is just raise the difficulty. Say that the cap of enemies stays at......24 enemies total at Camp Horizon? However if there turns out to be 16 people then you will need to raise the level of the enemy by........1-2 levels per extra person past the 8 man team? That way it will make the enemies more difficult to be slain. However to keep this from being overcrowded, make it 16.......Maybe 24 person cap. All we need is 30 people to show up for a Behest at 25 and see enemies that are Rank 90. So there needs to be a cap somewhere along the lines.- Only allowing 8 people to take part per behest causes issues, people camp the little green named guy and leap on him whenever he spawns. Either have a queue system, or allow everyone to take part so people's time isn't wasted if they can't click on the little green guy quick enough.
Like anything my suggestions could be refined by others. Hell this could even be solved by what someone suggested as that Behest should be a 30 minute cooldown timer for YOU, and not another timed instance like it is now....That way you can always join Behest every 30 minutes instead of maybe missing your chance.
Alot of great ideas floating around in this thread.
I especially like the suggestions to make Behests an individual cooldown timer instead of a Battlewarden spawning every half-hour and getting mugged by whoever has the fastest quick-draw fingers, and shutting everyone else out who wanted to participate.
Incorporating Beastmen tribe enemies and some kind of a special Boss enemy could also be great additions.
I also really like the idea of getting rewarded with some type of nation/faction points along with some way to recharge a portion of your anima.
I'm new to these forums, but it seems like a really great place to exchange ideas between people who genuinely love the game and want to make it an even better experience. Looking forward to hanging around and tossing my two cents in!
I think the point of the behests was to encourage party-formation among strangers. Having an individual cooldown would make people just do behests with the same people all the time as they would share the same cooldown. This is why I want to keep the "every-half-hour" aspect, but create multiple instances if more than 8 people apply at once.
Right now, no one uses a pickup group for anything, so the only thing left to do in game is solo (which is boring), or camp the battle warden every half hour. This is giving me flashbacks to Dragon's Aery, and is in no way whatsoever fun, and isn't rewarding enough for the frustration of missing out on some of them. Instance it, scale it back up, allow pre-formed parties to have their own instance, anything. Right now, it's terrible.
I get the feeling people only do behest because it's the most efficient grind exp other than levequests. Make regular grinding more rewarding and/or fun, and I bet people would actually use pickup groups.
SP reward added to the behest reward.
In a JPN thread titled, "I want the last enemy of the behest to be a proper boss", Foxclon wrote:
"Hello
Thanks for your behest idea. I confirmed with the devs that there are currently no plans to have NM-like bosses, but we'll consider it in the future.
Patch 1.18 will include balance adjustments like including SP along with the behest reward. After that is implemented, we plan to increase monster variation."
I'm not sure if the SP reward is the only thing that's gonna be added to 1.18 behest. I hope not. I'm kinda bummed that there isn't any present solution to the boring "boss" at the end of behest. I mean, really, is it that hard just to program the existing last boss to spawn a huge beastman along with some minions? That should take only like, an afternoon to implement and a week or so to test.
As for monster variation, why is still just in the planning phase? I mean, is it really that hard to change the monster spawn table for each behest? This should have been fixed 6 months ago. Why is this taking so long? lol
All the changes we've seen so far from release until now are incredibly superficial and don't even scratch the heart of the problem. We need something more. Hopefully there is more in 1.18.
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