Keep in mind that Fey Glow (and Fey Light) are very, very powerful. The 20% increase shaves about .1 seconds off GCD, which is the equivalent of around 100 Skill/Spell speed at 50.
IMO, bubble heal is only good for when your DPS is dotted up and are about to die. You would bubble heal him and AOE heal with your EoS and then go back to focusing on the tank.
I always treat bubble heal as a DoT mitigation, i rarely used it on a tank. Physic is better, we can spam it non stop without going oom.
Anyone made or know the crit formula?
I think this and some pet ai and control improvement will make sch a good healer.
Last edited by sharazisspecial; 09-03-2013 at 01:06 PM.
Bubble would most definitely help in situations where you know big damage is coming (e.g. titan stomps or titan mountain buster). I'd say use physick mainly but bubble up when needed or whenever possible =pIMO, bubble heal is only good for when your DPS is dotted up and are about to die. You would bubble heal him and AOE heal with your EoS and then go back to focusing on the tank.
I always treat bubble heal as a DoT mitigation, i rarely used it on a tank. Physic is better, we can spam it non stop without going oom.
mmm...since you mentioned it, im confused as well, but what I understand of it, is that crit heal < 2*normal heal. Let's say your normal heal is 500, if you cast normal heal, you will get 500 heal+ 500 dmg shield, however, if you crit heal, you'll prolly get around 750 heal + 1000 shield. I believe that is the reason of the tooltip purposely mention about the double amount of the shield.
Does the shield requires hp to be actually restored or it include overheal? just something I had debated with others I game.
It includes the overheal. It's why pre-shielding actually does something.mmm...since you mentioned it, im confused as well, but what I understand of it, is that crit heal < 2*normal heal. Let's say your normal heal is 500, if you cast normal heal, you will get 500 heal+ 500 dmg shield, however, if you crit heal, you'll prolly get around 750 heal + 1000 shield. I believe that is the reason of the tooltip purposely mention about the double amount of the shield.
Does the shield requires hp to be actually restored or it include overheal? just something I had debated with others I game.
ooo ok, I guess that's fair enough I guess, for us to have a way to not be efficient without that bit edge of effort..
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