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  1. #111
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    Mar 2011
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    リムサ ロミンサ
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    Quote Originally Posted by Betelgeuzah View Post
    It's not smarter to wait for something bad to happen and only bitch afterwards. This isn't some amazing magical never before seen feature that we have no idea how it's going to work. And they do this with everything, regardless of what it is. Change is announced, nothing. Change goes live, bitching starts. It's too late at that point, and it could have been improved before the implementation if the community simply made clear that they do not like it's current manifestation.

    Granted, the Japanese have gotten better at not finding unacceptable things acceptable. Sadly they still don't seem to make their opinion heard.
    Yeah in some things it's not smart to wait, but this is just a game so I think it reasonable. That's how the Japanese are, they prefer to wait and see how it goes before they complain, I can't fault them, it's their culture. You're right, this isn't anything we haven't seen before, that's why I suggest we try to work out the kinks instead of completely blowing it off. SE is willing to listen, I think we as a community need to come together and think of how to make the system work instead just saying no. Maybe if we did that SE would see our recommendations and implement them first before putting the system into the game. Also if we ever get a test server for this game, then that would help out a lot too.
    (0)

  2. #112
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    Quote Originally Posted by Jynx View Post
    Thats a perfect example of why it's bad to not complain and just let them add it. It took what 6 months of fighting after it was implemented to get it taken out?

    Wasted time and effort if it ends up being something the majority of the community doesn't want in the first place.
    how do you know? a majority will want it for sake for not dealing with bs from elitist. I knew alot of ppl who refused to do end game because of that.

    I also know alot of ppl who in ffxi do not play at peek times. Who you are skrewing over btw but hating it for sake of hating it.

    I'm one of those ppl >.> just in case if I appear angry to anyone. I just hate getting skrewed over because of my play time.
    (0)

  3. #113
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    Quote Originally Posted by Kirith View Post
    Last Repost:

    Cross-world partying would be an instant quitting flag for me. The system is already mindless as it is, remove the actual possibility for socialization with people from your server and there is nothing left of value.
    Level-synch + bigger server population will solve every partying problem, so let's not be childish.
    A cross-world system would also help RMTs to progress by mingling with normal players.
    not that simple.... what about those who play the game at off peek times? >.> why should they get skrewed over. Also its kinda childish to think cross server prevent socializing.... since it isn't true.
    (0)

  4. #114
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    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The community reps are gonna have a fun time trying to decipher the community reaction from these two threads. Especially when there is so much to filter. At least the majority of nonsense can be gotten rid of just by blocking one member's posts.
    (0)

  5. #115
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    Kirith's Avatar
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    Mar 2011
    Location
    Gridania
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    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Kilta_Firelotus View Post
    not that simple.... what about those who play the game at off peek times? >.> why should they get skrewed over. Also its kinda childish to think cross server prevent socializing.... since it isn't true.
    Yes, that simple.

    People you play with on your server are people you can meet every day and enjoy every part of the content with. People from other servers you won't ever see again. It's not a difficult notion.
    Sure, you don't become best friends with every single person you leve-link with, but cross-server partying means not having the chance at all.
    Plus, with a system like this everyone will obviously make use of it, as it is the simplest and laziest option.

    I have a very random schedule in my life and whether i play at 4 am or 4 pm i still find the same amount of people.
    Currently the "peaks" are fairly consecutive. I see JP and late NA in the mornings, late JP and EU in the evenings and mostly NA at night. The only way you can be screwed is by not talking a word of english, which, frankly, is asking for it in a cross-region game. With a NA and an EU linkshell i have people to talk with at every point of the day. My server's forum has a list of active linkshells and their officers too, so its ridiculously easy to get one.

    If you can't find a linkshell when the lack of players makes them desperate for new members (aka you're too shy to shout a few times, or ask groups of people with the same LS icon), don't speak a word of english or japanese and want to party 24/7, then well, regardless of the system you will be screwed.

    If i wanted a party i can't interact and make friends with, id go play a singleplayer FF and not worry about this anymore.

    Finally, there is already behest and certainly there will be other similar activities in the future that help making casual parties. Such a technically complex and anti-communicative thing as cross-world partying should never exist in a mmorpg to start with, unless it's for PvP...
    (1)

  6. #116
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    I can see this idea being used for other things, like cross-server competition. Let's say they brought ballista to XIV, then we could have cross-server tournaments. It's just a thought anyway.
    (1)

  7. #117
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    Khazar's Avatar
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    Mar 2011
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    Gridania
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    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    i like the cross-server group idea but it wouldnt be good if it works like in WoW. I mean sit in your city and put queue and wait. Maybe they have to put a requirement like you have to go to where the dungeon is in the world to join the queue.
    (0)

  8. #118
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    Dragonheart's Avatar
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    Apr 2011
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    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Definitively Yes. For who doesn't have enough time to find a group, and run in the dungeon it's a nice thing. And as the topic's creator said, no one force to use it !
    (0)

  9. #119
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    People keep saying there aren't any valid arguments against cross-server grouping, so I'll take up the challenge. I've played WoW off and on for a total of 4-5 years, both before and after they implemented the system, so I'm quite familiar with what it does.

    1.) Intra-server parties cease to exist.

    After the cross-realm system, it became a very, very rare thing that you ever saw an advertisement for a party that wasn't for end game raids. After all, who is going to take the time to do that when you can simply jump in the queue and have your group in a matter of minutes (less if you're a healer or tank)? After the introduction of the cross-server function in WoW, the only intra-server groups I saw below max level were guild-based.

    2.) Zero Accountability

    This was one of the bigger problems that the system created. Since you likely wouldn't see the person again, some people took this as an excuse to say goodbye to any semblance of personal responsibility. Ninja-looting was the most obvious affect of this, but this also had the side effect of turning people into complete arses. I've seen people request a group boot for the most minor of mistakes, and generally if the group wipes once at least one or two people will simply drop the group. In an intra-server group, this type of behavior would quickly land your on various blacklists.

    With the cross-server system, there's no penalty whatsoever. Usually, if nothing else, you could at least talk to that player's guild leader, but even that's not feasible in this system.


    3. Drone Creation

    This was the oddest effect the cross server system had. For some reason, after this system was implemented, people simply stopped talking in parties. I can't count the number of times I found myself in a run where two to three sentences were uttered at most. Given how quiet FFXIV already is, I have no doubt that this effect would be even worse here.

    4. Community

    Yes, this is one of the most often-cited counter-arguments, and it is true. Cross-server instancing has a rather severe effect on server communities. Since you're so frequently grouping with people from other servers, you don't get to know the people on your own server. This is less of a problem on RP servers, but still applicable.

    I know there are several positives about this type of system, but I feel that the negatives far outweigh them.
    (1)

  10. #120
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    Mar 2011
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    ok lemi retype it usuing dreamers "valid reasons"

    parties with inta server no longer happening = false, no one is forcing you to group with cross server people.

    zero accountability= false cross server parties do not cause this. It can happen w/o cross server parties. Play ffxi now and you will notice not everyone says hi or bye anymore.

    drone creation= false. play ffxi and you'll notice not everyone talks in parties anymore. It can happen either way depending on the person.


    community= false. Communities can be good or bad either way. Only thing that really makes a community bad is high strung elitist. Those who tell you what gear you may or may not use, how to play, which guilds to join, when to party etc.


    everyones "valid" aguement can happen either way. Cross server parties do no6t increase nor cause any of it.

    A few questions
    how often to people group and explore outside levequests?
    how often do people talk in parties outside their LS's?
    How often does anyone say hello or bye?
    (0)
    Last edited by Kilta_Firelotus; 04-21-2011 at 10:30 PM.

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