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  1. #81
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zok View Post
    Who told you that was a high end build?

    Problem 1: ---I5--- It's just a new name for the word "Celeron"
    Problem 2: Windows 7 64bit (home edition)
    All windows 7 even pro 64, with exclusion to ultimate still has the 3.2gb memory limit (straight off Microsoft's Technical forum)
    So you have 4.8gb just sitting there gathering heat only.
    ---------
    What resolution are you running at?
    The higher you go; the more memory gets taken away to run the game. (so if your at 3.2gb do the math)
    ---
    This games video rendering is pretty intense!

    You video card comes in 3 versions 1gb 2gb an 4gb
    Most Games have the option of hardware/software control.
    (however) I'm beginning to wonder, that by default this game is 1/2 software then video controlled, (which would explain the heavy CPU usage).
    umm.. not sure where you got your information from, but I think you may be a bit confused about what you are reading. It sounds like you are looking at individual, specialized heap sizes... but even then, it's not entirely correct. Here's an actual link to the real numbers:
    http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx

    Windows runs on virtual memory. It is kind of "dumb" when it comes to your physical memory. It will use physical memory that it finds it can address up to a certain point, then it uses virtual memory (basically, your hard drive). The problem comes with x86 architecture that claimed address spaces for hardware in Windows mappings, which prevented it from seeing the full 4GB, and that is why many only saw about 3.2GB on average. Combine that with the default 2GB/1GB caps on the system and user heaps, and you had some wonkiness with memory management in XP. Let's not even talk about 98... that was a fun one when you passed the 384MB line... lol.

    Most of that is obliterated with the newer x64 OS's now. With specific setups, in some cases you can hit TB's of address space now. Granted.. the page/nonpage pools are still limited to GB's, but that is 128GB or more--but the system can track up to a TB for specific situations. I mean.. come on... when your physical limit is 8TB.... yeah, Microsoft has ways for you to use the piss out of your physical memory.

    Now... whether SE is claiming a big-@$$ed heap for the game, that is another story... but your SYSTEM will use it for other processes, if nothing else.
    (0)
    Last edited by Raist; 09-13-2013 at 08:53 AM.

  2. #82
    Player
    gl0ry's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Glorious Glory
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by JamieLee View Post
    Hate to burst your bubble but unless the client is written to take advantage of HT its a feature not used... The rest of your system tho isn't bad... While your getting some performance gain from the overclock... Your still not using your processer to its fullest do to the fact... HT is not used.. Heck most the cores in your cpu wont even be used for the game. Wait for the DX 11 client and hope that it helps.. (provided its not coded crappy.)
    What bubble are you bursting? I just said the game wasn't optimized properly.. All you did was basically restate what I already said.

    "The rest of your system tho isn't bad" I can't even think of a reasonable response to something like that assuming you're talking about a 5ghz 3770k being bad.
    (4)

  3. #83
    Player
    JamieLee's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Evangline Fox
    World
    Hyperion
    Main Class
    Archer Lv 38
    Quote Originally Posted by gl0ry View Post

    My CPU has about 35% load with hyperthreading on, so don't even bother talking about some CPU bottleneck. an i7 3770k @ 5ghz is a golden chip.

    thats what i was talking about even if HT is on unless your running like photoshop or blender HT IS 100 percent worthless in games UNLESS game makers start to CODE them to take advantage of it.... Your lucky they code for dual core properly let alone multi core... So even tho you have a i7 3700k chip its just a fart stain more powerfull then a i5 4670K by 1-2 percent which in real world means 0....

    so again its nice you have a overclock on it but that cpu is by far NOT THE BEST. its not the worst but you would have been better off getting a stronger i5 then going with the i7 UNLESS you have a specific need for HT...

    now do you understand.....?

    so as i said Does not matter if you have HT enabled or not... its not being used its worthless your cpu is no better then a high end I5 except you paid more for it...

    If you get a overclocked Core i7 CPU to 4ghz for example, it will run at least as well as a 4ghz Core 2 Quad, which is great. But if you get a core i7 920 that is not overclocked and runs at 2.66ghz, the Core 2 Quad at 3.2ghz is going to be faster.

    dont know how else to spell it out for you... but we can all agree on one thing the game needs some optimization love.

    I'm not trying to bash you put you down or toll you... It just seems that people think newer faster or with more features is always better that's not always true... While newer might support more on die instruction sets or having the memory controller moved from the mb to the cpu. Or support things Like HT that's great but unless you have a spcific need for those features your just paying for stuff you will may never use.. A high end I5 would have saved you some money and netted you the same amount of performance. If all you do is game.
    (0)
    Last edited by JamieLee; 09-13-2013 at 09:32 AM.

    http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE

  4. #84
    Player
    samfisher's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Currently Samfisher
    World
    Tonberry
    Main Class
    Archer Lv 50
    A "stronger" i5? Seriously? Where have you been since the first gen i series came out? An i5-760 is barely slower than an i5-4570k, everything has been incremental since AMD couldn't come up with a competing product, and definitely NOT the cause of so much performance variance.
    (1)

  5. #85
    Player
    JamieLee's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Evangline Fox
    World
    Hyperion
    Main Class
    Archer Lv 38
    Quote Originally Posted by Stryker View Post
    I didn't read everything, but HD is also somewhat important when you're trying to load everything. Especially given the fact that all the FPS drops are in the city where the most people are and you have to render them from data saved on your computer.

    latency has a minor effect on fps but only because if you have massive packet loss or spiking ping then information isn't hitting your game. So rather than loading everything over the course of 5 seconds you're game's trying to play catch up and load everything at once.

    Also one thing that I noticed affects my performance is just all the junk files from cache, leftover registry files after updates. So I run CCleaner and make sure I don't have any malware or spyware since those can take up resources.

    But I have 16.7 gb's of ram with a Core i7 980 and the game barely uses any ram, let alone much of my cpu. It uses 70% of my gpu at max load and this is with my graphics on the High (Desktop). I still get crap fps at times, especially when I was doing the Svara fate and everyone spammed their skills. I had to take other people's battle effects and turn them to simplified to solve a lot of my FPS drops there.

    But I think all in all, it's the optimization of the game. The point in which people start to load on your screen is my best guess is part of the reason for massive drops in FPS. So until the game becomes better optimized I would suggest tweaking your settings. It's lame, but the game still looks awesome at standard settings.

    Oh and on a side note, this may come off as ignorant but I've always used a reputable MOBO such as Asus. I know that Gigabyte and EVGA are also somewhat equal contenders depending on your chipset/options. But I've always heard that ASrock is substandard and so that could be a bottleneck. Technically substandard parts could be limiting the actual potential of everything you have. Your PSU is plenty of enough wattage for a single GPU setup btw. People that say otherwise don't know what they're talking about.
    Quote Originally Posted by samfisher View Post
    A "stronger" i5? Seriously? Where have you been since the first gen i series came out? An i5-760 is barely slower than an i5-4570k, everything has been incremental since AMD couldn't come up with a competing product, and definitely NOT the cause of so much performance variance.
    Point is without a specific need for HT unless u got a great deal on it your better off getting a better preforming chip that does not have it for gaming.. cause alot of the HT processors strengthens is in the ability to HT... Something that most games do not use.
    (0)

    http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE

  6. #86
    Player
    Chillblaine's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Chillblain Frostbite
    World
    Cerberus
    Main Class
    Gladiator Lv 6

    Square Benchmark test

    I found the Square benchmark test on accident and ran it to see how my 5 yr old build would faire and it's stood tall (being older and all). I have been running the game for a little while now and its not been laggy, zone load times are damn near non-existent and very smooth (today). To be fair though, I had the PS3 version, and it the PC version DESTROYS it. Lag is horrible, loads times are 20-30 secs, and dungeons are hard being a tank in those conditions. If you want to download the test, just google "ffxiv benchmark". Here are the specs/results on my benchmark testing:

    FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Character Creation)
    Tested on:9/13/2013 12:36:54 AM
    Score:6398
    Average Framerate:54.575
    Performance:Very High
    -Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.

    Screen Size: 1280x720
    Screen Mode: Full Screen
    Graphics Presets: Maximum
    General
    -Enable HDR rendering and improve overall graphic quality. : Enabled
    -Disable rendering of objects when not visible. (Occlusion Culling) : Disabled
    -Use low-detail models on distant objects. (LOD) : Disabled
    -Cache LOD data only when necessary. (LOD Streaming) : Disabled
    -Real-time Reflections : High
    -Edge Smoothing (Anti-aliasing) : FXAA
    -Transparent Lighting Quality : High
    -Grass Quality : High
    Shadows
    -Self : Display
    -Other NPCs : Display
    Shadow Quality
    -Use low-detail models on shadows. (LOD) : Disabled
    -Shadow Resolution : High - 2048p
    -Shadow Cascading : Best
    -Shadow Softening : Strong
    Texture Detail
    -Texture Filtering : Anisotropic
    -Anisotropic Filtering : x16
    Movement Physics
    -Self : Full
    -Other NPCs : Full
    Effects
    -Naturally darken the edges of the screen. (Limb Darkening) : Enabled
    -Blur the graphics around an object in motion. (Radial Blur) : Enabled
    -Screen Space Ambient Occlusion : Strong
    -Glare : Normal
    Cinematic Cutscenes
    -Enable depth of field. : Enabled

    System:
    Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.130707-1535)
    Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz
    8190.180MB
    ATI Radeon HD 4800 Series(VRAM 756 MB) 8.17.0010.1129

    Additional spec:
    ASUS P5E3 Premium MOBO
    8gb 12800pc3 ram
    7200 RPM HDD



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    http://sqex.to/ffxiv_bench_na #FFXIV Score:6398 1280x720 Maximum Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz ATI Radeon HD 4800 Series
    (0)

  7. 09-13-2013 03:16 PM

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