Quote Originally Posted by Ranebow View Post
That's a separate issue of simply those areas being congested with player characters and objects that are rendered by the CPU. What we're describing is that in open areas with no visual activity on screen, panning the camera depletes performance to unnatural levels - and by pan I don't mean 360, 180 or even 90 degrees. A simple flick of the mouse or analogue stick and NOSE DIVE goes
After testing on two different systems (and i7 960@3.6ghz with a gtx 770 and an i7 3770k stock with a gtx 760)

I think both issues are actually related. I get the same drop when panning, particularly when panning while facing the general direction of any quest hub. EVEN when the hub is a mile away and not visible.

Yet when I'm in the thick of the action/crowds in the quest hub my FPS on both systems are 40-50 fps sometimes. I agree, this game is well optimized in some ways, but in other cases, Somthing needs to be tweaked. (drivers or optimizations made by the developers)

My guess is that the game is loading/caching and rendering assets that the player does not see, and it's being done in some cases,unnecessarily which causes even good setups with OCs to chug.

I'm not opposed to OCing a system for performance, but an i7 quad core or an i5 should not be to blame of there is Somthing that needs fixing in the game.