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  1. #1
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    Tbh tho, why do we even need a cross-server party search? Now I imagine many people will point out that servers are low population etc. That isnt exactly so. More often than not, it is certain cities which are low in population (gridania being the lowest). So, in server, find a large populus and mingle with the locals

    Secondly, this game is coming out on the ps3, that is a VERY popular platform, many of it's players are FF players also. If anything, I would imainge that they would have to add servers to fill in the rush of ppl who will buy this on ps3.

    Yes, I know FFXI was on xbox, but that was a VERY late release. Most of the ppl who purchased the xbox version had indeed played it on pc in the past. As you can imagine, a very small increase in users there. The ps3, will add many more to this, as well as people returning to this game when it is much further in development,

    It seems a catch-22 has turned up. People are saying cross-server parties will help with low populations (either low server or the few minutes a global MMO has which is off peak). In an upfront way, yes it would make finding others easier.

    However, the situation seems to stand that this is infact a deal breaker! So, if this is released it would seem many servers will drop their population. Some have pointed out, cross-server party systems seem very unpopular in this game (granted, there are those who see it as a good thing). Atm it seems like cross server party search = loss of players.

    On the flip side of the coin, people who are for cross-server parties have stated that it is not a deal breaker if they dont. So that people dont shoot themselves in the foot, leaving cross server parties out of this game will infact make looking for parties easier, as each server will remain more full

    Kimiko x

    EDIT Additional: also, can we have some sort of contact from SE to clear this up. We have many threads on this (of which one is mine, obviously as you are reading it) and i think some sort of reassurence either way would really put the ducks (yes, thats us) in a row.

    Just something to let us know what you guys are thinking. *Gives a little wave to SE staff*
    (1)
    Last edited by chime85; 04-22-2011 at 02:42 AM. Reason: Additional

  2. #2
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    Quote Originally Posted by chime85 View Post
    Tbh tho, why do we even need a cross-server party search? Now I imagine many people will point out that servers are low population etc. That isnt exactly so. More often than not, it is certain cities which are low in population (gridania being the lowest). So, in server, find a large populus and mingle with the locals

    Secondly, this game is coming out on the ps3, that is a VERY popular platform, many of it's players are FF players also. If anything, I would imainge that they would have to add servers to fill in the rush of ppl who will buy this on ps3.

    Yes, I know FFXI was on xbox, but that was a VERY late release. Most of the ppl who purchased the xbox version had indeed played it on pc in the past. As you can imagine, a very small increase in users there. The ps3, will add many more to this, as well as people returning to this game when it is much further in development,

    It seems a catch-22 has turned up. People are saying cross-server parties will help with low populations (either low server or the few minutes a global MMO has which is off peak). In an upfront way, yes it would make finding others easier.

    However, the situation seems to stand that this is infact a deal breaker! So, if this is released it would seem many servers will drop their population. Some have pointed out, cross-server party systems seem very unpopular in this game (granted, there are those who see it as a good thing). Atm it seems like cross server party search = loss of players.

    On the flip side of the coin, people who are for cross-server parties have stated that it is not a deal breaker if they dont. So that people dont shoot themselves in the foot, leaving cross server parties out of this game will infact make looking for parties easier, as each server will remain more full

    Kimiko x
    Yoshi P. needs to in his next letter say he will not implement cross server instance que, so we can put this stupid topic to death.
    (3)

  3. #3
    Player
    TessaJalloh's Avatar
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    Character
    Tessa Jalloh
    World
    Balmung
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    Ninja Lv 60
    /signed

    there's absolutely no need for it in the way people keep asking. There's a whole game world out there to play in, lazy gamers are not the casuals or the hardcores, they're just lazy. Get out there you lazy bums, and strike a conversation! don't expect everyone to approach you, that's not how life works!
    (4)

  4. #4
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    Petdo's Avatar
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    Character
    Ma Nya
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    Tonberry
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    Goldsmith Lv 60
    Hmm.. why u guys against this so much?
    I don't see any problem it this feature and it should solve some problem like lack of someone to party with..
    I think you looking it with your bad experience about this feature.
    I think this feature is not make problem with good manner players like most of Japanese players and some mature US players and elsewhere.
    (1)

  5. #5
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    viion's Avatar
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    Ragnarok
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    Marauder Lv 90
    I am all against this, but this reason is totally wrong:
    2) gives oportunity for ninja's:

    With less responsability for player reputations, you can and will come across people who see this as an invitation to take advantage of the situation and rob the party of everything they worked for.
    However, this does have a flip side and gives some players the chance to shout "ninja" every time they do not get their own way, regardless of what may occour.
    People ninja now and get away with it and people forget after a month. So you can never get rid of it.
    (1)

  6. #6
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    I am all against this, but this reason is totally wrong:
    Ok, what reasons are you against cross-world servers? Any additional viewpoints are more than welcome
    (1)

  7. #7
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    viion's Avatar
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    Quote Originally Posted by chime85 View Post
    Ok, what reasons are you against cross-world servers? Any additional viewpoints are more than welcome
    Mainly just the other reasons, but I dont think Ninja will be it, if there was a lot system, then I could see it but there isnt and its all random and so people do it now all the time. Hell people even take LS banks or materials and walk away laughing.

    Anywho one thing that I think will be annoying is:
    Peeps from server A: "Okay we're going to fight it from behind and sleep the pet!"
    peeps from server B: "no no thats not how we do it"
    peeps from server C: "amma just run in we always do that"

    etc..

    I did a lot of server hopping in XI cuse I only played with my brother and family, so wasnt much of a big issue to get up n leave a server and I noticed servers do things differently, they also abbreviate differently, some people say I remember first transfer and i kept seing PST, no one ever said this on my previous server, no idea what it ment, figured it was timezone at first but made no sense, then i figured it out, but then next server they'd do (/tell) <me> and it was like this with so many different things. Another example would be some servers do open, free dynamis, just turn up, join and u can fight, just put some comment in bazaar of what u want, but the guy hosting gets all the goodies, and we used to do like 60 man dyn, then i moved server and there was no one who did this, if i wanted to do dyn i had to join a ls through online applications and all this garbage, cuse they do things differently.
    (1)
    Last edited by viion; 04-23-2011 at 05:42 PM.

  8. #8
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    Quote Originally Posted by viion View Post
    Mainly just the other reasons, but I dont think Ninja will be it, if there was a lot system, then I could see it but there isnt and its all random and so people do it now all the time. Hell people even take LS banks or materials and walk away laughing.

    Anywho one thing that I think will be annoying is:
    Peeps from server A: "Okay we're going to fight it from behind and sleep the pet!"
    peeps from server B: "no no thats not how we do it"
    peeps from server C: "amma just run in we always do that"

    etc..

    I did a lot of server hopping in XI cuse I only played with my brother and family, so wasnt much of a big issue to get up n leave a server and I noticed servers do things differently, they also abbreviate differently, some people say I remember first transfer and i kept seing PST, no one ever said this on my previous server, no idea what it ment, figured it was timezone at first but made no sense, then i figured it out, but then next server they'd do (/tell) <me> and it was like this with so many different things. Another example would be some servers do open, free dynamis, just turn up, join and u can fight, just put some comment in bazaar of what u want, but the guy hosting gets all the goodies, and we used to do like 60 man dyn, then i moved server and there was no one who did this, if i wanted to do dyn i had to join a ls through online applications and all this garbage, cuse they do things differently.
    As i agree that server populations can be different i do not feel that what you stated is even a valid concern with cross sever ques.

    Compiled problems:

    1. Ninja loot
    2. Lack of accountability in general which leads to lazyness and free loading (also known as a collective action problem).
    3. Break down of a community
    4. Break down of reasons to leave main cites.
    (0)
    Last edited by Bled; 04-23-2011 at 06:08 PM.

  9. #9
    Player
    viion's Avatar
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    Quote Originally Posted by Bled View Post
    As i agree that server populations can be different i do not feel that is the main problem with cross sever ques.

    1. Ninja loot
    2. Lack of accountability in general which leads to lazyness and free loading (also known as a collective action problem).
    3. Break down of a community
    4. Break down of reasons to leave main cites.

    Any political scientist can identify this as text book collective action problem.
    - simple definition, a situation in which the uncoordinated actions of each person may not result in the best outcome he or she can achieve.
    Hmm, not sure why you quoted me. I did not say it is a main problem, its just an issue that causes flaming and argument and people getting angry. But it doesnt happen all the time and is no different than maybe going on your fave multiplayer game on xbox and being with randomers.

    Anywho

    As I've said Ninja Loot is NOT a reason for it, here is few reasons why
    1. It already happens, time after time it happens, theres no risk of reputation for many reasons under that:
      1. You dont need many people to do anything
      2. Your reputation is meaningless to do anything, part of 1
      3. People forget very soon
    2. Loot is random, you didnt "lot" it and grab it, it just landed in your pocket.
      1. That person that did "steal" is going to be back most likely so you can decline playing then

    You cant say a system will cause something that already exists. And which this game does absolute nothing to prevent happening.

    XI reputation ment a lot because you NEEDED other people, in this game you can do everything on your own or with close friends. And looking at the future it is fairly certain the team are keeping it that way. Bad reputation in XI ment no linkshells, no linkshell ment no Dynamis, no Limbus, no Sky not being able to do any of the things that used to require a lot of people. (Sadly all perished now...) But in XIV it is not the case. No linkshell means wait 1 month and then get one, and even having no linkshell you'll have friends who will stand by you even if you are the biggest douche on the server, so with 3-4 friends you've got the entire game covered.
    (0)
    Last edited by viion; 04-23-2011 at 06:01 PM.

  10. #10
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    Quote Originally Posted by viion View Post
    Hmm, not sure why you quoted me. I did not say it is a main problem, its just an issue that causes flaming and argument and people getting angry. But it doesnt happen all the time and is no different than maybe going on your fave multiplayer game on xbox and being with randomers.

    Anywho

    As I've said Ninja Loot is NOT a reason for it, here is few reasons why
    1. It already happens, time after time it happens, theres no risk of reputation for many reasons under that:
      1. You dont need many people to do anything
      2. Your reputation is meaningless to do anything, part of 1
      3. People forget very soon
    2. Loot is random, you didnt "lot" it and grab it, it just landed in your pocket.
      1. That person that did "steal" is going to be back most likely so you can decline playing then

    You cant say a system will cause something that already exists. And which this game does absolute nothing to prevent happening.

    XI reputation ment a lot because you NEEDED other people, in this game you can do everything on your own or with close friends. And looking at the future it is fairly certain the team are keeping it that way. Bad reputation in XI ment no linkshells, no linkshell ment no Dynamis, no Limbus, no Sky not being able to do any of the things that used to require a lot of people. (Sadly all perished now...) But in XIV it is not the case. No linkshell means wait 1 month and then get one, and even having no linkshell you'll have friends who will stand by you even if you are the biggest douche on the server, so with 3-4 friends you've got the entire game covered.
    Good points on ninja looting. However ninja looting directly correlates to point #2 that i made, cross server que creates a collective action problem which no mater how you look at it increases ninja looting/trolling of any kind.

    Edited above for your enjoyment.
    (0)
    Last edited by Bled; 04-23-2011 at 06:13 PM.

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