Initial pull to a pack is the most important step
If someone else body pulls, or range attacks a monster get ready to have to work a little harder to keep threat.
As a PLD, I'll share with you what I do in dungeons. Whether it suits your play style or not is up to you to decide. It's a starting point and I'm sure there are other great PLD in this forum who can contribute their method which may be very different then mine.
Ultimately, I keep aggro with ease on packs of 4 mobs, so here it goes.
PRE LEVEL 40
Mobs don't have as many hit points before 40, so the strat is different
To keep this entry clear, Ill label the 3 Pack as A B C
Shield Lob Monster A - This will generate enough aggro on Mob A to hold threat from any possible HoT effect such as regen between the time of pull to the time of arrival to you. (You should never wait unless you're using Line Of Sight to get a ranged mob closer) Charge in!
Do not use any ability until all 3 mobs are on top of you, then Flash!
As a PLD/GLD, you're 3 common attacks are Fast Blade (Which has 0 threat multiplier) -Savage Blade (Which does have an emnity increase) - Rage of Halone (Which also has increased emnity)
From these tool tips , nothing is written that all 3 must be done to 1 target for the added emnity effect. So this is where a bit of poise comes in to being a good tank.
Groups SHOULD attack the mob you Lobbed, help yourself by adding an extra hot bar via your systems menu, and binding signs to a designated key. I have 1-2-3 bound to 1-2-3 Numeric pad on a Vertical Hotbar 7 along the right side of my screen. Works wonders.
Now, You Fast Blade your initial mob pulled, You already have him targeted since you Lobbed and Flashed. Tab target to Mob B and use Savage Blade. Mob B Should now be locked to you for 3-4 heals from your healer.
Tab target and use Rage of Halone on Mob C Followed by another Flash right away.
Return to Mob A and do 1 full cycle of your 3 swordsman abilities. Fast/Savage/Rage. At that point, Pre-40 you should Never go back to targeting Mob A again. The DPS should down him before you lose threat.
Return to to Mob B and alternate what I just wrote between B and C. Fast Blade Mob B, Savage Mob c, Halone Mob B and return the cycle back wards.
If Mob A hasn't dies during this process, a simple flash should suffice prior to Mob A's death. Once you get comfortable, you can even use Shield Bash for the 3 second stun. You need to feel out your DPS and whether or not the 3 seconds should suffice.
Your Enhancement abilities Do not share the cool down with you physical abilities. So you can use Rampart and Flight between your blade attacks.
Fast Blade ---- Rampart ----- Savage Blade ----- Fight or Flight ------ Rage of Halone
This game is a learning process. You will learn what skill will hold how much threat with experience. In my head while playing I know im about to lose threat on Mob B because in 20 seconds all he's been hit with is the initial flash, and a cycled Savage Blade. I need to up his threat NOW.
Post 40
Identical to what you've just read only Mob A normally won't be killed in the time elapsed as mentioned above. So you need to essentially rotate all 3 mobs in your cycle. The start is the same however. Lob and Flash
What i do is after the 2 initial moves, Ill Fast and Savage Mob A, Halone Mob B. Fast and Savage Mob C, and return to Halone Mob A
You just need to juggle. And be aware of what you're doing.
You posted here because you want to be a better Tank, which is great it means you're having fun and you want to do better. Need to be alert and learn how much threat each move generates by seeing how long you can go without touching a mob before you lose threat.
If someone is sleeping mobs for you, ask them to stop. The ONLY way to learn is to make it hard on yourself.
For the DD's who get confused on which mob to target. Always target the mob that was Shield Lobbed 1st. Once the tank rotates through all 3-4 mobs and you see a sliver of HP missing from their health bars, you can goto town and any mob you like.
The tank will keep cycling and you should not be able to pull threat


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