i had my dps going all leeroy jenkins earlier,takes aggro and blames the whole party saying he's "done" this before :/
i had my dps going all leeroy jenkins earlier,takes aggro and blames the whole party saying he's "done" this before :/
True, Asmodeus. It's always a good idea to rotate your threat hits on different mobs. I agree with gear as well. But how is marking overrated? Since playing gladiator I've always marked. I can't imagine how you'll be able to run into a group of mobs and try to hold aggro while your DDs go ballistic at everything. It takes 3-5 seconds to mark, and saves you much much more pain later on.
As a side note: the makeup of the team really does influence your decision making too. If you've got mage/archer in your party then crowd controlling the mobs makes it easier on the healer since you'll be taking less damage. If you've got none of those then be prepared to pop your cooldowns when that massive damage comes.
Thus putting more stress on your healer. Regardless of what the dd's are doing if the tank doesn't know how to keep aggro or get it back if pulled off of by a dd he/she just isn't an efficient tank. And if the tank can't get the aggro back from a dd does that mean I should stop healing the tank since he/she stops doing their job and heal the person that is doing it for them? I think a lot of tanks would be pissed if I did. Its normal to want everyone to perform a certain way in a group environment but to have that you get what you deserve attitude just puts everyone at risk.
Customer reactions to the 1017 error....
http://www.youtube.com/watch?v=TpgSfmbtQyQ
Ok not really but its close lmao
Your job isnt to do damage, its to keep aggro. Who cares if your dps drops. If the DD continues to attack his own mob just give him a friendly reminder
New to MRD here, tanked my first dungeon Halitali on it today and I was failing miserably. How do you keep up hate with MRD? Overpower spam? Stragglers that a ARC, LNC, or BLM pull away from me are annoying to go fetch too. And I noticed if my timing is right with the BLM, I wake up anything he has slept with Overpower. Any tips on threat-rotation would be highly appreciated~!
Gilgamesh: I was wrong, I cannot fight four people... [casts Haste, Shell and Safe on himself, then jumps] ... HA! Did you really believe me?
Gilgamesh: Enough expository banter. It's time we fight like men. And ladies. And ladies who dress like men. For Gilgamesh...IT IS MORPHING TIME!
I noticed that most tanks didn't mark the target. They engaged the mobs and then attacked mob #1 then switched to mob #2 and so on. As a DD I have no idea which one to attack.
Just use overpower to grab initial agro (let them know you want to grab agro first, then it's ok to sleep) then pop a flash so you won't wake up any mob afflicted with sleep. Or just let the caster sleep the mob first (sleep mark 3 plz) and hit the rest with overpower when they pass you so it stays enfeebled behind you. (Remember Overpower is coned so you can direct which mobs you want to hit)
To keep agro on the remaining two: Heavy Swing > Skull Sunder > Heavy Swing on mob 1 then Skull Sunder on mob 2 then back to 1 and repeat. That typically does the trick. As long as targets are marked for DPS focus (and they listen) you should be fine.
I've found threat to be a complete and total joke thus far. To prove a point, on one trash pull, I used Overpower 5 times at the start of the fight and then nothing else (aside from autoattack) for the rest of it. The DPS and heals don't even get to halfway.
For any pack that is reasonably tightly packed, you can ensure you'll always have aggro by opening with Overpower ~2 times before going into your ST rotation. For spread out groups, either open with Tomahawk and let the pack group up during the GCD (if the healer gets aggro, spin around to catch the ones passing you with Overpower) or do an LoS pull before dumping on the Overpower. If you need to CC, let the CCer pull with said CC and then dump the AoE spam on the group when they get close so that the CCd targets are well away from the actual fight.
Initial pull to a pack is the most important step
If someone else body pulls, or range attacks a monster get ready to have to work a little harder to keep threat.
As a PLD, I'll share with you what I do in dungeons. Whether it suits your play style or not is up to you to decide. It's a starting point and I'm sure there are other great PLD in this forum who can contribute their method which may be very different then mine.
Ultimately, I keep aggro with ease on packs of 4 mobs, so here it goes.
PRE LEVEL 40
Mobs don't have as many hit points before 40, so the strat is different
To keep this entry clear, Ill label the 3 Pack as A B C
Shield Lob Monster A - This will generate enough aggro on Mob A to hold threat from any possible HoT effect such as regen between the time of pull to the time of arrival to you. (You should never wait unless you're using Line Of Sight to get a ranged mob closer) Charge in!
Do not use any ability until all 3 mobs are on top of you, then Flash!
As a PLD/GLD, you're 3 common attacks are Fast Blade (Which has 0 threat multiplier) -Savage Blade (Which does have an emnity increase) - Rage of Halone (Which also has increased emnity)
From these tool tips , nothing is written that all 3 must be done to 1 target for the added emnity effect. So this is where a bit of poise comes in to being a good tank.
Groups SHOULD attack the mob you Lobbed, help yourself by adding an extra hot bar via your systems menu, and binding signs to a designated key. I have 1-2-3 bound to 1-2-3 Numeric pad on a Vertical Hotbar 7 along the right side of my screen. Works wonders.
Now, You Fast Blade your initial mob pulled, You already have him targeted since you Lobbed and Flashed. Tab target to Mob B and use Savage Blade. Mob B Should now be locked to you for 3-4 heals from your healer.
Tab target and use Rage of Halone on Mob C Followed by another Flash right away.
Return to Mob A and do 1 full cycle of your 3 swordsman abilities. Fast/Savage/Rage. At that point, Pre-40 you should Never go back to targeting Mob A again. The DPS should down him before you lose threat.
Return to to Mob B and alternate what I just wrote between B and C. Fast Blade Mob B, Savage Mob c, Halone Mob B and return the cycle back wards.
If Mob A hasn't dies during this process, a simple flash should suffice prior to Mob A's death. Once you get comfortable, you can even use Shield Bash for the 3 second stun. You need to feel out your DPS and whether or not the 3 seconds should suffice.
Your Enhancement abilities Do not share the cool down with you physical abilities. So you can use Rampart and Flight between your blade attacks.
Fast Blade ---- Rampart ----- Savage Blade ----- Fight or Flight ------ Rage of Halone
This game is a learning process. You will learn what skill will hold how much threat with experience. In my head while playing I know im about to lose threat on Mob B because in 20 seconds all he's been hit with is the initial flash, and a cycled Savage Blade. I need to up his threat NOW.
Post 40
Identical to what you've just read only Mob A normally won't be killed in the time elapsed as mentioned above. So you need to essentially rotate all 3 mobs in your cycle. The start is the same however. Lob and Flash
What i do is after the 2 initial moves, Ill Fast and Savage Mob A, Halone Mob B. Fast and Savage Mob C, and return to Halone Mob A
You just need to juggle. And be aware of what you're doing.
You posted here because you want to be a better Tank, which is great it means you're having fun and you want to do better. Need to be alert and learn how much threat each move generates by seeing how long you can go without touching a mob before you lose threat.
If someone is sleeping mobs for you, ask them to stop. The ONLY way to learn is to make it hard on yourself.
For the DD's who get confused on which mob to target. Always target the mob that was Shield Lobbed 1st. Once the tank rotates through all 3-4 mobs and you see a sliver of HP missing from their health bars, you can goto town and any mob you like.
The tank will keep cycling and you should not be able to pull threat
Last edited by SomeFatGalka; 09-04-2013 at 05:01 PM.
There is a threat meter!? Where is this, because I've never seen it. I notice occasionally that if you mouse-over a mob it will have an arrow pointing at who it's going to attack next, but that's not really a meter, just an indication that someone pulled aggro off of you (that, and it's a pain in the ass to mouse over mobs during combat). Is this what you were talking about?
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