That's Flash's primary purpose in a stable fight, yes. But it is your responsibility as tank to control threat in all circumstances, especially hectic ones when people are making mistakes. It doesn't matter whose fault it is; you're the tank, so deal with it.
@Shiftytank:
Having DDs hold back in the beginning is definitely a good thing, and any good DD knows to do it. That being said, a quick Shield Lob/Flash will secure your threat even if a BLM starts throwing Fire II right away (part of you job as tank is initiator, so you should attack first in any case), and you'll have enough time to get a full QB/SB/RH combo off before you need to Flash again and/or switch targets. Just be ready to adjust and improvise as the situation warrants; no single rotation will serve in every circumstance. Mental agility is what defines a skilled tank.


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I have done included some mass AOE from DD yet but I do feel better knowing that I can at least flash and let them go AOE after a few hits.


