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  1. #1
    Player
    ZenBear's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Hector Heinrick
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cabalabob View Post
    Honestly I use flash for the sole purpose of keeping the adds off the healer. If a dd chooses to attack an add rather than my target I'll leave em to it.
    That's Flash's primary purpose in a stable fight, yes. But it is your responsibility as tank to control threat in all circumstances, especially hectic ones when people are making mistakes. It doesn't matter whose fault it is; you're the tank, so deal with it.

    @Shiftytank:
    Having DDs hold back in the beginning is definitely a good thing, and any good DD knows to do it. That being said, a quick Shield Lob/Flash will secure your threat even if a BLM starts throwing Fire II right away (part of you job as tank is initiator, so you should attack first in any case), and you'll have enough time to get a full QB/SB/RH combo off before you need to Flash again and/or switch targets. Just be ready to adjust and improvise as the situation warrants; no single rotation will serve in every circumstance. Mental agility is what defines a skilled tank.
    (0)
    He who rides a tiger cannot dismount. - James H. Howard

  2. #2
    Player
    Gorlioliolio's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I've found threat mechanics to change quite drastically from the first 3 up to qarn now, in the first 3 dungeons I would lob, flash flash then fast blade > riot blade > flash until mob 1 was dead then switch off to mob 2, repeat and by mob 3 no more flashing required so fast > savage.

    Now I find that flash agro is garbage except for initial agro to keep off healers while I rotate my higher agro skills in on the mobs, so now its lob, flash flash flash, fast > savage > rage on mob 1, fast > savage mob 1, rage mob 2, fast savage mob 3, back to mob 1 rinse repeat
    (0)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    One of the major things is that classes start getting 10-15% damage buffs, and stronger attacks... All we have for aoe is Flash.
    Personally, I hate tanking Qarn because it is the last dungeon before you can sync to 40 and keep Shield Oath. That means that healers are healing more, dps are doing more damage... but PLD STILL doesnt have its 2x hate stance. That stance makes a world of difference.
    Luckily at 50, we get the stance, and Circle of Scorn, which is very handy for initial aoe threat.

    Frankly the simplest solution for this would be to make Shield Oath be the lvl 30 skill, not lvl 40.
    (1)
    Last edited by Kenji1134; 09-04-2013 at 12:30 AM.

  4. #4
    Player
    Shiftytank's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Shifty Strike
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Thanks for replies guys. I should have mentioned that I do start with Shield lob and flash or tomahawk and "forget the name" MRD funnel move etc..At that point I start my rotation and tab target accordingly.I really just like the low maintenance of just marking 1 target.Zen, noted on the AOE action though.TYVM - I don't know if any of the whopping 6-7 runs I have done included some mass AOE from DD yet but I do feel better knowing that I can at least flash and let them go AOE after a few hits.
    (0)