I agree if a dps pulls aggro it is the dps' fault and they should die. Theres a freaking threat meter in the game and dps should learn to use it.If telling them to follow marks isn't working. You can always let them tank, don't try to save them from their folly, and in some instances, for the really thick headed ones, tell your healers to let them die. Sometimes it's only a few deaths that gets the point across to let the tank tank.
Edit: Of course, in pure trash mob sections sometimes it's not even worth trying since things will die faster than issues arise, or DDs will be doing more damage than you can even hope to overcome.
There is a threat meter!? Where is this, because I've never seen it. I notice occasionally that if you mouse-over a mob it will have an arrow pointing at who it's going to attack next, but that's not really a meter, just an indication that someone pulled aggro off of you (that, and it's a pain in the ass to mouse over mobs during combat). Is this what you were talking about?
Its on the left of your screenThere is a threat meter!? Where is this, because I've never seen it. I notice occasionally that if you mouse-over a mob it will have an arrow pointing at who it's going to attack next, but that's not really a meter, just an indication that someone pulled aggro off of you (that, and it's a pain in the ass to mouse over mobs during combat). Is this what you were talking about?
Red Square means yours and locked to you with no imminent danger
Red shield means watch it
Orange shield means lost, but close to recover
Yellow means the mob is on the fence between you and his new target
Green means you've engage the mob, but are not a threat at all
That menu of the left also shows you if adds are in play.
You'll be on a boss, Red Square on his name.
All of a sudden 3 more names show up in that box but you can't see anything. It lets you know new enemies have entered the field and are engaged to your party
Last edited by SomeFatGalka; 09-04-2013 at 05:40 PM.
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