1.) The reason I read the post is because the thread name states "Technical issues..." but there were no technical problems described. More game play/game design.
2.) Why should I when you just did the very same thing?
Don't get me wrong, I agree on some of your posts. What I do not understand is why you complain as much as you do when you've already decided to quit. It would be a different matter if you would discuss flaws in the game and hope for a change.
OP, thanks for your biased opinions. Now that you have shared with us your insights (in the wrong forum) we would be grateful if you went ranting/trolling/whatever in General together with the other unique snow flakes
Thanks
While i think some of your concerns are valid, if its so easy why have you not maxed out every level on every class? I have seen 50's on my server, how come you're not one of them.I don't get how most of you feel this game is so amazing that the server issues are merely a road bump to an amazing experience. Firstly, I'm not quitting...yet, but a lot of my friends are slowly vanishing and I will eventually follow.
How, in any way, is this game revolutionary?
1. 2 1/2 second Global cooldown makes for incredibly boring gameplay.
2. Most classes just spam two moves. It's incredibly scripted. They have more, but its obvious which moves do the most damage, and are critical.
3. Fates give too much XP, and are far from imaginative, just spawn a bunch of otherwise regular mobs, woo!
4. Dungeons have no personality, bosses are stupid easy.
5. All characters look almost exactly the same, as does armor styles.
6. Lack of limit breaks ala FF XI. Wooo, one character gets one overdrive once a dungeon. Whatever happened to cross party skillchains? You know, teamwork?
7. Barely any gear in dungeons, lets fight our way to that chest for a hi-potion (if you're lucky)
8. Annoying quest structure, run here, run there, teleport here, back there, teleport here, back there, etc etc
9. Just too easy in general. Ridiculous easy. It better get at least 2x harder by end game.
So what am I missing? Played Wow, GW2, lotro, EQ 1+2, and I fail to see anything GREAT about this game. It's an average game that stands out because of the developer, which almost went bankrupt from bad decisions.
Agree with 2, 6, 7. The others....your SURE you played those other MMO's?I don't get how most of you feel this game is so amazing that the server issues are merely a road bump to an amazing experience. Firstly, I'm not quitting...yet, but a lot of my friends are slowly vanishing and I will eventually follow.
How, in any way, is this game revolutionary?
1. 2 1/2 second Global cooldown makes for incredibly boring gameplay.
2. Most classes just spam two moves. It's incredibly scripted. They have more, but its obvious which moves do the most damage, and are critical.
3. Fates give too much XP, and are far from imaginative, just spawn a bunch of otherwise regular mobs, woo!
4. Dungeons have no personality, bosses are stupid easy.
5. All characters look almost exactly the same, as does armor styles.
6. Lack of limit breaks ala FF XI. Wooo, one character gets one overdrive once a dungeon. Whatever happened to cross party skillchains? You know, teamwork?
7. Barely any gear in dungeons, lets fight our way to that chest for a hi-potion (if you're lucky)
8. Annoying quest structure, run here, run there, teleport here, back there, teleport here, back there, etc etc
9. Just too easy in general. Ridiculous easy. It better get at least 2x harder by end game.
So what am I missing? Played Wow, GW2, lotro, EQ 1+2, and I fail to see anything GREAT about this game. It's an average game that stands out because of the developer, which almost went bankrupt from bad decisions.
i think he may mean that the gameplay feel significantly slower and less dynamic if u have 2-3 seconds between u push out abilities - and while its better for ones fingers its also much more boring - more dynamisc more fun -_- but its all personal feeling -_- i for one have seen that lvling up is incredibly linear at least to 20 lv - hope on higher it has some non linear progress at least cause htere is nothign more boring then being forced to one linear quest chain in mmorpgs -_-OP, Sounds like you played too many MMO's and are just MMO-tired.
1.5 global cooldown makes combat "Push all the buttons at the same on turbo mode!"-like. The 2.5 secs is just fine. Played WoW, my fingers always were "hurting" after a full day of playing the game. Haven't had that here...
1 your opinion and of someone else but not a fact. Surely not at high levelI don't get how most of you feel this game is so amazing that the server issues are merely a road bump to an amazing experience. Firstly, I'm not quitting...yet, but a lot of my friends are slowly vanishing and I will eventually follow.
How, in any way, is this game revolutionary?
1. 2 1/2 second Global cooldown makes for incredibly boring gameplay.
2. Most classes just spam two moves. It's incredibly scripted. They have more, but its obvious which moves do the most damage, and are critical.
3. Fates give too much XP, and are far from imaginative, just spawn a bunch of otherwise regular mobs, woo!
4. Dungeons have no personality, bosses are stupid easy.
5. All characters look almost exactly the same, as does armor styles.
6. Lack of limit breaks ala FF XI. Wooo, one character gets one overdrive once a dungeon. Whatever happened to cross party skillchains? You know, teamwork?
7. Barely any gear in dungeons, lets fight our way to that chest for a hi-potion (if you're lucky)
8. Annoying quest structure, run here, run there, teleport here, back there, teleport here, back there, etc etc
9. Just too easy in general. Ridiculous easy. It better get at least 2x harder by end game.
So what am I missing? Played Wow, GW2, lotro, EQ 1+2, and I fail to see anything GREAT about this game. It's an average game that stands out because of the developer, which almost went bankrupt from bad decisions.
2 you are doing it wrong
3 have you played only low levels one obviusly, or you don't care about the lore and FATE description and for you nothing will be anything other then a bunch of mobs to kill
4 some are easy, specially story ones. I whouldn't call Temple of quarn easy, not for regular players standard. plus here end game is supposed to be really hard, not up to 50
5 never noticed in game this
6 go play FFXI-2 when they do it, this is not that. Teamwork is about the strategy needed to take down bosses, not need to press button one after the other
7 not true, many high lvl dungeon have more than half chests with loot
8 how should they be?
9 you are not in end game and piss off about that in a game where they said that up to 50 was not ment to be hard? play end game before talk
You miss stop play this to bitch
Completely personal, "slower" attack makes for more tactical, faster makes for more frenetic. Which one you prefer is a question of taste.i think he may mean that the gameplay feel significantly slower and less dynamic if u have 2-3 seconds between u push out abilities - and while its better for ones fingers its also much more boring - more dynamisc more fun -_- but its all personal feeling -_- i for one have seen that lvling up is incredibly linear at least to 20 lv - hope on higher it has some non linear progress at least cause htere is nothign more boring then being forced to one linear quest chain in mmorpgs -_-
Hmm... Nothing technical here. OP complains game is too easy and boring at lvl30, posts feedback into the wrong forum.
For some reason the OP's post reminds me of some ppl I experience complaining in Dungeons using Duty Finder.
"Player xxx, why you suck so much. I've cleared this xxx times, you are horrible." Complainer is constantly taking easily avoidable dmg, yet player they complain about is avoiding it and doing a decent job. Complainer is still taking easily avoidable dmg, dies and rage quits.
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