Yea, It would really only help the lone wolf people who dont have any friends lol. Not the sort of feature that will help me, but It will help them.;; i don't want server to server dungeon this would mess up the reason we talk to eachother. ppl just be in town and setting up dungeon and waiting to enter. i going to meet 10100+ players in other world i love to play with and talk to but can't due to the fact am not in there world ; ; this happen to me in wow a lot and i don't want it in ffxiv. so i hope this issue would be such a big issue it take to long to do and give up.
i know others would like it but there so many cons for this any the pros just to meet up too the cons.
Wows Cross server party thing was one thing I was hoping they might pick up on, my only fear is people not partying up on your server anymore once that is in place... I mean staying in Uldah all day then instant warping to dungeons then instawarping back to uldah sorta would suck.
Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.
If Square balanced instanced and non instanced encounters I would be all for it.
Well, there is an inherent penalty with instant party. You're not playing with people you know, so the party will inherently less efficent. I would definitely try forming a party manually before using the instant matchmaking.Wows Cross server party thing was one thing I was hoping they might pick up on, my only fear is people not partying up on your server anymore once that is in place... I mean staying in Uldah all day then instant warping to dungeons then instawarping back to uldah sorta would suck.
Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.
If Square balanced instanced and non instanced encounters I would be all for it.
No.
Yes.![]()
I like that you are kicking ideas around but this doesn't make sense at all.
If they were to spend development time making cross server play a reality then it would be insane to penalize people that use it.
The better idea would actually be to give incentive to use the system. Like extra buffs for easy completion or a gil/item pouch as a reward.
It is okay for a lot of reasons to not want this type of system but you better believe that if it is implemented. The only reason not to use it would be the comforts and good times of playing with friends.
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Good to know I'll be quitting this game ^-^-The team is considering instant dungeons.
Features to amutomate/facilitate the creation and organization of parties are going to come with the raid dungeons
They're also considering cross-server party functions, it seems, while the implementation may be difficult (i'd request confirmation on this one from someone else that can read japanese, it seems too extreme to be right lol)
If I want to play an instant gratification FPS/D2 "RPG" I'll go play WOW or rift.
Last edited by Shiyo; 04-21-2011 at 04:34 AM.
Careful of the door, might slap on your "hardcore" rear when it closes
And that's why Guild Wars isn't even considered a full MMORPG. Excessive instantiation is the perfect way to make a MMORPG lose the first "M".Uh?
With instantiation it's really easy, Guild Wars being the prime example: from the point of view of the player there is only one server. Of course due to the mechanics of GW (limiting groups to 6 players I think), it doesn't really show the potential of this outside of the towns.
Last edited by Abriael; 04-21-2011 at 05:44 AM.
Which doesn't change the technical point I was trying to make.
Also you try to say to DDO players they are not playing a MMO. I'm pretty sure they'll love it.
The only reason I'd be against cross server gameplay is.......what if I meat a friend there? and I wanna play with him/her on the reg. Now i can't cause we're on two different servers and we just happened to meet via fate or random matchmaking lol. Really the only reason. And honestly the lone wolf who doesn't have friends can shout in uldah for a group, or they can add party flag function with dungeon options. I hate that lone wolf excuse, its an mmo.
And I will only accept mail boxes if a moogle appeared to hand you your mail when you click on it (Crystal Caravans). Moogle Mail Service ftw.
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