Careful of the door, might slap on your "hardcore" rear when it closes
And that's why Guild Wars isn't even considered a full MMORPG. Excessive instantiation is the perfect way to make a MMORPG lose the first "M".Uh?
With instantiation it's really easy, Guild Wars being the prime example: from the point of view of the player there is only one server. Of course due to the mechanics of GW (limiting groups to 6 players I think), it doesn't really show the potential of this outside of the towns.
Last edited by Abriael; 04-21-2011 at 05:44 AM.
Which doesn't change the technical point I was trying to make.
Also you try to say to DDO players they are not playing a MMO. I'm pretty sure they'll love it.
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