Results 1 to 10 of 45

Hybrid View

  1. #1
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    Technology does *NOT* allow this. It's that simple.
    Uh?

    With instantiation it's really easy, Guild Wars being the prime example: from the point of view of the player there is only one server. Of course due to the mechanics of GW (limiting groups to 6 players I think), it doesn't really show the potential of this outside of the towns.

    But the very same can be -and is- applied by most current MMOs to "open" zones. EQ 2 does this. Rift and Aion do this where it's not a problem (starting zones, since they are PvE). But if you drop the restrictions implied by PvP, you can do it at the scale you want.

    We are in this case for FF14: we have no need to handle open-world PvP, not big world events (like Rift does), so we can split all those PvE zones as much as we want.

    And it's technically way less difficult to do this than to do what Rift is doing at the moment: splitting the players of a single zone in multiple servers, dynamically as it's needed, to handle the charge during events...

    No, really, for a PvE game not based on massive events, there is no point splitting the servers. It's only hassle (having to open new servers and to balance the existing ones populations).

    Quote Originally Posted by Scarface View Post
    Do you want two thousand people at the Uldah Adventures guild during reset?
    Instantiation. Please at least try to read the posts.
    (0)
    Last edited by Nipa; 04-21-2011 at 04:25 AM.

Tags for this Thread