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  1. #21
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nipa View Post
    Just merge all the darn servers in a single gigantic shard. Technology allow this. The surname system allows this. The multiple guild system allows this

    This would give us some definite feeling of "world server", a feeling that very few games can bring. Let the people use linkshells to build their own networks of communities, instead of that arbitrary split in servers.

    And yes, this means instancing everything to hold the charge. Instancing is not a problem, since anyway FF14 isn't sold for its lusterfuck groups of hundred of players (like a RvR oriented game would be). Non-instancing bring only technical problems on PvE games.
    No. The only MMORPG that does that is EvE Online, and it works only because the "world" is made by hundreds of extremely small self-contained areas.
    Even then, when a lot of people gather in the same place, the lag becomes unbearable.

    Technology does *NOT* allow this. It's that simple.
    (1)

  2. #22
    Player

    Join Date
    Mar 2011
    Posts
    184
    Quote Originally Posted by Xatsh View Post
    Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder
    I like that you are kicking ideas around but this doesn't make sense at all.

    If they were to spend development time making cross server play a reality then it would be insane to penalize people that use it.

    The better idea would actually be to give incentive to use the system. Like extra buffs for easy completion or a gil/item pouch as a reward.

    It is okay for a lot of reasons to not want this type of system but you better believe that if it is implemented. The only reason not to use it would be the comforts and good times of playing with friends.
    (0)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  3. #23
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nipa View Post
    Just merge all the darn servers in a single gigantic shard. Technology allow this. The surname system allows this. The multiple guild system allows this

    This would give us some definite feeling of "world server", a feeling that very few games can bring. Let the people use linkshells to build their own networks of communities, instead of that arbitrary split in servers.

    And yes, this means instancing everything to hold the charge. Instancing is not a problem, since anyway FF14 isn't sold for its lusterfuck groups of hundred of players (like a RvR oriented game would be). Non-instancing bring only technical problems on PvE games.
    I was kinda hoping that FFXIV would use the same kind of Tech that Onlive uses. Doesn't it work by having a huge computer run everything and then basically all you are getting is a live stream of your actions or something like that, so it would allow everyone to play together in one huge world.

    Also pretty much any PC can run it because all you have to have is a PC capable of displaying the image at 30fps on your chosen resolution.
    (0)

  4. #24
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I figured it was just cross internal server issues such as

    - Cant claim when PT leader in another area (cuse thats another server)
    - Cant promote/demote if not close/same area (cuse thats another server)
    - Cant see hp/mp when out of range (cuse thats another server)

    etcz
    (0)

  5. #25
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    Technology does *NOT* allow this. It's that simple.
    Uh?

    With instantiation it's really easy, Guild Wars being the prime example: from the point of view of the player there is only one server. Of course due to the mechanics of GW (limiting groups to 6 players I think), it doesn't really show the potential of this outside of the towns.

    But the very same can be -and is- applied by most current MMOs to "open" zones. EQ 2 does this. Rift and Aion do this where it's not a problem (starting zones, since they are PvE). But if you drop the restrictions implied by PvP, you can do it at the scale you want.

    We are in this case for FF14: we have no need to handle open-world PvP, not big world events (like Rift does), so we can split all those PvE zones as much as we want.

    And it's technically way less difficult to do this than to do what Rift is doing at the moment: splitting the players of a single zone in multiple servers, dynamically as it's needed, to handle the charge during events...

    No, really, for a PvE game not based on massive events, there is no point splitting the servers. It's only hassle (having to open new servers and to balance the existing ones populations).

    Quote Originally Posted by Scarface View Post
    Do you want two thousand people at the Uldah Adventures guild during reset?
    Instantiation. Please at least try to read the posts.
    (0)
    Last edited by Nipa; 04-21-2011 at 04:25 AM.

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Quote Originally Posted by Nipa View Post
    Just merge all the darn servers in a single gigantic shard. Technology allow this. The surname system allows this. The multiple guild system allows this

    This would give us some definite feeling of "world server", a feeling that very few games can bring. Let the people use linkshells to build their own networks of communities, instead of that arbitrary split in servers.

    And yes, this means instancing everything to hold the charge. Instancing is not a problem, since anyway FF14 isn't sold for its lusterfuck groups of hundred of players (like a RvR oriented game would be). Non-instancing bring only technical problems on PvE games.
    Do you want two thousand people at the Uldah Adventures guild during reset?

    This is probably the most improbable post I've seen, ever.
    (0)

  7. #27
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    -The team is considering instant dungeons.
    Features to amutomate/facilitate the creation and organization of parties are going to come with the raid dungeons

    They're also considering cross-server party functions, it seems, while the implementation may be difficult (i'd request confirmation on this one from someone else that can read japanese, it seems too extreme to be right lol)
    Good to know I'll be quitting this game ^-^

    If I want to play an instant gratification FPS/D2 "RPG" I'll go play WOW or rift.
    (1)
    Last edited by Shiyo; 04-21-2011 at 04:34 AM.

  8. #28
    Player
    ToubaboKoomi's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Red Sashag
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I miss my moghouse
    (1)

  9. #29
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Chezen View Post
    There's a good deal many on WoW that claim the cross-server dungeon finder destroyed the community, because people could do and act like they wanted without consenquence, unlike being on the same server and getting blacklisted if you were rude.

    I would hate for that to happen, so I'm not sure how I feel about it. I like the convenience of the LDF, but not at the expense of the community.
    Very true. Especially if you were like one of the newer tanks, and all the people you were in the party with wanted to skip stright to the end just for their daily Justice Emblems while you needed lots of Triumphs, or they all raged at you not being in full T-10 heroic gear and not being able to walk through the dungeon blind folded and never lose agro and never get damaged.

    Want to avoid this.
    (0)

  10. #30
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by viion View Post
    I figured it was just cross internal server issues such as

    - Cant claim when PT leader in another area (cuse thats another server)
    - Cant promote/demote if not close/same area (cuse thats another server)
    - Cant see hp/mp when out of range (cuse thats another server)

    etcz
    If he said "cross server" that would be implied, but he said cross world. Cross server support for the things you mentioned would be nice, you should start a thread or hop on one similar.


    Quote Originally Posted by ToubaboKoomi View Post
    I miss my moghouse
    Only if they give back the cool moghouse music or is the bg for moghouse more "muzak"?
    (0)

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