Yea, It would really only help the lone wolf people who dont have any friends lol. Not the sort of feature that will help me, but It will help them.;; i don't want server to server dungeon this would mess up the reason we talk to eachother. ppl just be in town and setting up dungeon and waiting to enter. i going to meet 10100+ players in other world i love to play with and talk to but can't due to the fact am not in there world ; ; this happen to me in wow a lot and i don't want it in ffxiv. so i hope this issue would be such a big issue it take to long to do and give up.
i know others would like it but there so many cons for this any the pros just to meet up too the cons.
Well, there is an inherent penalty with instant party. You're not playing with people you know, so the party will inherently less efficent. I would definitely try forming a party manually before using the instant matchmaking.Wows Cross server party thing was one thing I was hoping they might pick up on, my only fear is people not partying up on your server anymore once that is in place... I mean staying in Uldah all day then instant warping to dungeons then instawarping back to uldah sorta would suck.
Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.
If Square balanced instanced and non instanced encounters I would be all for it.
No.
Yes.![]()
The only reason I'd be against cross server gameplay is.......what if I meat a friend there? and I wanna play with him/her on the reg. Now i can't cause we're on two different servers and we just happened to meet via fate or random matchmaking lol. Really the only reason. And honestly the lone wolf who doesn't have friends can shout in uldah for a group, or they can add party flag function with dungeon options. I hate that lone wolf excuse, its an mmo.
hahhaha thank you my man this is an awesome post. People need to accept change. this cross server thing is awesome people... just imagine NEVER having to shout or wait long for a party? the reason many people never got COP done or Nyzule done was because you can never find anyone who is willing to do it. Awesome feature if true SE. Sometimes taking ideas from other games (WoW) is a great idea.Instanced Cross-Server auto-party Dungeons *droul*.
battle arena type area where you party up in a lobby and do quick 30 minute content with said random party. It sounds a lot like Nyzle only you dont have to shout for a party before hand. think of the player pool across all servers you wouldn't have to wait for members someone would always be on.
And I will only accept mail boxes if a moogle appeared to hand you your mail when you click on it (Crystal Caravans). Moogle Mail Service ftw.
There's a good deal many on WoW that claim the cross-server dungeon finder destroyed the community, because people could do and act like they wanted without consenquence, unlike being on the same server and getting blacklisted if you were rude.
I would hate for that to happen, so I'm not sure how I feel about it. I like the convenience of the LDF, but not at the expense of the community.
I wouldn't mind a cross server dungeon finder as long as it was used ONLY for instances and not for anything else. The problem with it in wow is you can do any content in the game through the dungeon finder, it kills the server community.
I don't like the idea of cross-server content for the same reasons people listed, and also I don't want to be stuck with non role-players when I don't ever go out of character. I'd prefer to stick with the people of Besaid and be more likely to come across other role-players. If they add cross-server things, I likely won't participate in them.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Just merge all the darn servers in a single gigantic shard. Technology allow this. The surname system allows this. The multiple guild system allows this
This would give us some definite feeling of "world server", a feeling that very few games can bring. Let the people use linkshells to build their own networks of communities, instead of that arbitrary split in servers.
And yes, this means instancing everything to hold the charge. Instancing is not a problem, since anyway FF14 isn't sold for its lusterfuck groups of hundred of players (like a RvR oriented game would be). Non-instancing bring only technical problems on PvE games.
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