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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Wows Cross server party thing was one thing I was hoping they might pick up on, my only fear is people not partying up on your server anymore once that is in place... I mean staying in Uldah all day then instant warping to dungeons then instawarping back to uldah sorta would suck.

    Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.

    If Square balanced instanced and non instanced encounters I would be all for it.
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Xatsh View Post
    Wows Cross server party thing was one thing I was hoping they might pick up on, my only fear is people not partying up on your server anymore once that is in place... I mean staying in Uldah all day then instant warping to dungeons then instawarping back to uldah sorta would suck.

    Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.

    If Square balanced instanced and non instanced encounters I would be all for it.
    Well, there is an inherent penalty with instant party. You're not playing with people you know, so the party will inherently less efficent. I would definitely try forming a party manually before using the instant matchmaking.
    (0)

  3. #3
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Xatsh View Post
    Maby some kind of penalty for auto grouping,
    No.
    Quote Originally Posted by Xatsh View Post
    or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.
    Yes.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
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    184
    Quote Originally Posted by Xatsh View Post
    Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder
    I like that you are kicking ideas around but this doesn't make sense at all.

    If they were to spend development time making cross server play a reality then it would be insane to penalize people that use it.

    The better idea would actually be to give incentive to use the system. Like extra buffs for easy completion or a gil/item pouch as a reward.

    It is okay for a lot of reasons to not want this type of system but you better believe that if it is implemented. The only reason not to use it would be the comforts and good times of playing with friends.
    (0)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  5. #5
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    -The team is considering instant dungeons.
    Features to amutomate/facilitate the creation and organization of parties are going to come with the raid dungeons

    They're also considering cross-server party functions, it seems, while the implementation may be difficult (i'd request confirmation on this one from someone else that can read japanese, it seems too extreme to be right lol)
    Good to know I'll be quitting this game ^-^

    If I want to play an instant gratification FPS/D2 "RPG" I'll go play WOW or rift.
    (1)
    Last edited by Shiyo; 04-21-2011 at 04:34 AM.

  6. #6
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shiyo View Post
    Good to know I'll be quitting this game ^-^

    If I want to play an instant gratification FPS/D2 "RPG" I'll go play WOW or rift.
    Careful of the door, might slap on your "hardcore" rear when it closes

    Quote Originally Posted by Nipa View Post
    Uh?

    With instantiation it's really easy, Guild Wars being the prime example: from the point of view of the player there is only one server. Of course due to the mechanics of GW (limiting groups to 6 players I think), it doesn't really show the potential of this outside of the towns.
    And that's why Guild Wars isn't even considered a full MMORPG. Excessive instantiation is the perfect way to make a MMORPG lose the first "M".
    (0)
    Last edited by Abriael; 04-21-2011 at 05:44 AM.

  7. #7
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    And that's why Guild Wars isn't even considered a full MMORPG. Excessive instantiation is the perfect way to make a MMORPG lose the first "M".
    Which doesn't change the technical point I was trying to make.

    Also you try to say to DDO players they are not playing a MMO. I'm pretty sure they'll love it.
    (0)

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