I think they did this so players couldn't damage a mob down half way, then run away to heal, then go back and kill it for full exp.
But yes, the problem you mentioned is a valid concern, since it was the mob's choice to run, not yours.
I think they did this so players couldn't damage a mob down half way, then run away to heal, then go back and kill it for full exp.
But yes, the problem you mentioned is a valid concern, since it was the mob's choice to run, not yours.
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