Yea its a complete stupid system.
It would be better to award SP to a group/person based on the damage you did to the monster, so say you did 50% damage, even if its killed by another group/player you will still be awarded 50% of its total SP as long as you are within the area.
This would mean that if you damaged a yellow mob, once it died you would gain SP for the damage you or your party did, have it so that if the monster completely heals to 100% the SP is reset for that monster.


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