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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yea its a complete stupid system.

    It would be better to award SP to a group/person based on the damage you did to the monster, so say you did 50% damage, even if its killed by another group/player you will still be awarded 50% of its total SP as long as you are within the area.

    This would mean that if you damaged a yellow mob, once it died you would gain SP for the damage you or your party did, have it so that if the monster completely heals to 100% the SP is reset for that monster.
    (0)
    Last edited by Jinko; 04-21-2011 at 10:22 PM.

  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    23
    Quote Originally Posted by Jinko View Post
    It would be better to award SP to a group/person based on the damage you did to the monster, so say you did 50% damage, even if its killed by another group/player you will still be awarded 50% of its total SP as long as you are within the area.
    This could work on a group basis but never on a per person basis, The poor healer keeping the party alive who does only a few % of the total damage would only get a fraction of the SP (if they were lucky) a DPS would per kill.

    A per person approach would effectively remove all healers from SP parties overnight as there is no incentive for them to party as they could get 50 times more SP per kill soloing.

    It has a whole host of other more subtle problems about it too such as mobs that are immune to magic or physical attacks. Tanks would also favour mobs that are tank and spanked over mobs that are kited.
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    Last edited by Dux; 04-22-2011 at 12:34 AM.
    Never Underestimate The Power Of A Duck!
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    http://na.finalfantasyxiv.com/lodestone/character/1180957/