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  1. #1
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by baddagger View Post
    AFk kicking is not going fix the problem.. if a server only hold 5k people and if 1/3rd is afk how the hell is opening up 1665 spots when you have 10,000 people or maybe even more trying to log in going to fix the problem? it wont.. it just means that were going to have full servers with just a little less amount of people being pissed off trying to get it.. They have to incease servers to hold double to triple the numbers they can hold now and add more worlds. With adding all that they there will be room for everybody and people wont have to afk to stay in the game cause there will be plenty of room for everybody..
    You aren't taking into account a very important fact that is at the heart of the AFK problem. Those slots are locked 24/7 by the AFK players. Normal players wouldn't be playing in their slots for 24 hours. They will be logging off and someone else would be able to log on in their place. When AFK's get booted, they would get pushed to the back of the queue so the newer log ins can get in. The same goes for active players---when they log off (or get booted) when they go to work/school/sleep/whatever, a new log in gets in.

    Even if it doesn't open up enough room for everyone to get on during prime time at once, it might at least allow them to get in the queue, so we know we have a shot at getting in after a short wait. I eventually got in last night after being queued at 591... so they've been working on that process accommodating more players getting in. The problem is that not enough people are getting off the server so the queue can work as intended.
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  2. #2
    Player
    baddagger's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Zahra Starkiller
    World
    Cactuar
    Main Class
    Thaumaturge Lv 25
    Quote Originally Posted by Raist View Post
    You aren't taking into account a very important fact that is at the heart of the AFK problem. Those slots are locked 24/7 by the AFK players. Normal players wouldn't be playing in their slots for 24 hours. They will be logging off and someone else would be able to log on in their place. When AFK's get booted, they would get pushed to the back of the queue so the newer log ins can get in. The same goes for active players---when they log off (or get booted) when they go to work/school/sleep/whatever, a new log in gets in.

    Even if it doesn't open up enough room for everyone to get on during prime time at once, it might at least allow them to get in the queue, so we know we have a shot at getting in after a short wait. I eventually got in last night after being queued at 591... so they've been working on that process accommodating more players getting in. The problem is that not enough people are getting off the server so the queue can work as intended.
    Ok but you guys are not taking into consideration something that is more important then the afkers.. The server has to many damn people trying to log in.. there are about 4-5 times the limit of the server can handle trying to log in.. so even if u boot every damn afker its still going to be backed up and getting server filled.. all afk kicks are going to do is allow a few more people to get in .. that's all.. how about trying to fix what the problem is.. lack of space for everybody so.. by inceaseing the server cap so everybody can get in and you can have all the afkers u want cause people can get in ... cause sooner or later those people who are afk that get kicked are joing to sign back on and then join the pool of everbody whos trying to get back in and keep the sever full.... you cant fit a 500 pound women who has a 100 inch waist into a size 5 thong...
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