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  1. #1
    Player
    Strigori's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Caelyn Hightower
    World
    Exodus
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Zun View Post
    They had no way of knowing exactly how many people would buy their game. They, like any company, can only come up with an estimate based on trends, pre-order sales, etc.
    You clearly have never had anything to do with retail. They had a pretty good idea, if they were paying attention. SE has had other games released, use the presale to launch week numbers to come up with baseline. Use that baseline ratio and multiply it against the AAR presales, and add in some cushion. With access to the numbers, anyone should beable to come up with a better idea than SE did. With 25 NA/EU servers they were only set up to accommodate 125k peak players.
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  2. #2
    Player
    Zun's Avatar
    Join Date
    May 2012
    Posts
    42
    Character
    Zunigo Gray
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Strigori View Post
    You clearly have never had anything to do with retail. They had a pretty good idea, if they were paying attention. SE has had other games released, use the presale to launch week numbers to come up with baseline. Use that baseline ratio and multiply it against the AAR presales, and add in some cushion. With access to the numbers, anyone should beable to come up with a better idea than SE did. With 25 NA/EU servers they were only set up to accommodate 125k peak players.
    And what "other game" is in most direct relevance to FFXI: ARR? That would be FFXI 1.0, whose sales were incredibly bad, particularly among western audiences. In addition to that, FFXIII met with extremely heavy criticism among both eastern AND western audiences. Taking this into account, it would be easy to see how they may have underestimated their projections for ARR's release. The number of digital copies sold at release far exceeded their projections.

    Yoshi has stated they weren't expecting nearly as many early-adopters immediately at launch. They expected more players to come in later months, meaning they likely planned on adding more worlds eventually, but were caught by surprise at the initial response. That doesn't mean they were any less mistaken, but to outright claim they knew and did nothing about it? What benefit would not avoiding this debacle to begin with serve them in any way?
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