There has been nonstop talk on here about server issues, mainly not being able to get on at all, and also nonstop talk about implementing an AFK kicker. When the game lauched on the pre-release weekend, there were a few AFKers here and there. Over the course of the week, I can't help but notice the large percentage of players that just sit on the server. In almost every guild location or sanctuary you can count over half of the players just chillin' in AFK land. It's like playing a game with a bunch of zombies, but worse because at least zombies move. If you're at all considerate, you log out and hope to get in when you actually want to play, but now you can't. If half or even 30 percent of the players on a server aren't even playing, how can you justify not letting people eager to play not getting a chance? I get server capacity and other errors are important issues too, but for crying out loud being able to play should be at the top of the list. I just don't understand why Square Enix has not implemented an AFK kicker yet. Could some moderator or someone higher up just please give us a clear and reasonable explanation as to why you'd prefer to let people just tie up servers in zombieland versus booting them and letting actual eager players have a chance to get on? Please explain this to us. Thanks!