I understand why people are mad about people going AFK but that really isn't the issue, it's a side effect of the real issue which is the servers cannot handle enough characters logged in.

Everyone that gets mad about people staying logged in try considering this hypothetical situation. What if 100% of the people that were logged in were actively playing the game (I don't mean auto-run in a corner or whatever else one might do to stay logged in but actually at their keyboard/controller playing) and then you still couldn't log in because it was full? Would you get the picture then that the issue is the servers are not optimized to allow enough people in and not just point at the people who stay logged in? Let's say that there really are 500 people that are inactive for more than an hour at any given moment, do you really believe less than 500 people are trying to log in right now and having this same issue? Would you start complaining that someone else has been playing for more than 6 hours and they should be kicked to let someone else in? Bottom line is we need to see how this is handled in the maintenance tomorrow. It's probably not going to be perfect but a move in the right direction is progress.